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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002738 | VCMI | GUI - Adventure Map | public | 2017-07-21 18:56 | 2024-04-18 18:44 | ||||||||
Reporter | Anubis | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC x32 | OS | Windows | OS Version | 7 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002738: Wrong description of creature dwellings on the map after loading a savegame. | ||||||||||||
Description | Basically, loading a savegame resets the names of outer dwellings to "Creature Generator x", where x is the Dwelling Level. Visiting the dwelling gives the correct name and recruiting message, but doesn't fix the issue. | ||||||||||||
Steps To Reproduce | 1. Make a savegame. 2. Quit VCMI (I haven't tested with loading a different save in the same run). 3. Start VCMI again. 4. Load the savegame. 5. Observe the bug. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0007170) Anubis (reporter) 2017-07-23 04:57 |
Actually, it resets the name for all outer map dwellings to "Creature Generator 1", as I discovered after further testing. |
(0008946) Ivan (developer) 2024-04-18 18:44 |
Already fixed |
Issue History | |||
Date Modified | Username | Field | Change |
2017-07-21 18:56 | Anubis | New Issue | |
2017-07-23 04:57 | Anubis | Note Added: 0007170 | |
2024-04-18 18:44 | Ivan | Note Added: 0008946 | |
2024-04-18 18:44 | Ivan | Status | new => resolved |
2024-04-18 18:44 | Ivan | Resolution | open => fixed |
2024-04-18 18:44 | Ivan | Assigned To | => Ivan |
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