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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002738 | VCMI | GUI - Adventure Map | public | 2017-07-21 18:56 | 2024-04-18 18:44 | ||||||||
| Reporter | Anubis | ||||||||||||
| Assigned To | Ivan | ||||||||||||
| Priority | high | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | PC x32 | OS | Windows | OS Version | 7 | ||||||||
| Product Version | 0.99 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002738: Wrong description of creature dwellings on the map after loading a savegame. | ||||||||||||
| Description | Basically, loading a savegame resets the names of outer dwellings to "Creature Generator x", where x is the Dwelling Level. Visiting the dwelling gives the correct name and recruiting message, but doesn't fix the issue. | ||||||||||||
| Steps To Reproduce | 1. Make a savegame. 2. Quit VCMI (I haven't tested with loading a different save in the same run). 3. Start VCMI again. 4. Load the savegame. 5. Observe the bug. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0007170) Anubis (reporter) 2017-07-23 04:57 |
Actually, it resets the name for all outer map dwellings to "Creature Generator 1", as I discovered after further testing. |
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(0008946) Ivan (developer) 2024-04-18 18:44 |
Already fixed |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2017-07-21 18:56 | Anubis | New Issue | |
| 2017-07-23 04:57 | Anubis | Note Added: 0007170 | |
| 2024-04-18 18:44 | Ivan | Note Added: 0008946 | |
| 2024-04-18 18:44 | Ivan | Status | new => resolved |
| 2024-04-18 18:44 | Ivan | Resolution | open => fixed |
| 2024-04-18 18:44 | Ivan | Assigned To | => Ivan |
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