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IDProjectCategoryView StatusDate SubmittedLast Update
0002697VCMIAI - Adventure Mappublic2017-06-17 08:312017-06-17 11:04
ReporterDydzio 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoft WindowsOSWindows 7OS VersionHome Premium x64
Product Version0.next 
Target VersionFixed in Version0.next 
Summary0002697: Inconsistent goal priority evaluation
DescriptionDifferent goals have different priority evaluation algorithms and there was no attempt to make them "fair" to each other - so priority "3" from one algorithm for example gatherArmy will be really better choice for AI than priority "2" evaluated with different algorithm, for example visitTile.
TagsNo tags attached.
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-  Notes
(0007095)
Warmonger (administrator)
2017-06-17 10:24

Fixed in https://github.com/vcmi/vcmi/commit/5e8fe083f2285d01300d1e3a17022ea8ab13c28f [^]

Other Goals have no sensible goal evaluation whatsoever.
(0007096)
Dydzio (developer)
2017-06-17 11:04
edited on: 2017-06-17 11:04

I would say this isn't resolved - i posted the bug for future reference - what you did was making gatherArmy evaluation more fair, but proper implementation would require a lot of time and practical AI testing. It would need to almost "ensure" that priority evaluated with one algorithm is fair for other algorithms (f.e. gatherArmy evaluation result "3" is really better than visitTile result "2.5". Unifying min and max priority does not make it "fair" yet.


- Issue History
Date Modified Username Field Change
2017-06-17 08:31 Dydzio New Issue
2017-06-17 08:31 Dydzio Status new => assigned
2017-06-17 08:31 Dydzio Assigned To => Warmonger
2017-06-17 10:24 Warmonger Note Added: 0007095
2017-06-17 10:24 Warmonger Status assigned => resolved
2017-06-17 10:24 Warmonger Fixed in Version => 0.next
2017-06-17 10:24 Warmonger Resolution open => fixed
2017-06-17 11:04 Dydzio Note Added: 0007096
2017-06-17 11:04 Dydzio Note Edited: 0007096 View Revisions

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