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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002687||VCMI||Campaigns||public||2017-05-29 17:48||2017-08-24 18:34|
|Platform||GNU/Linux||OS||GNU/Linux||OS Version||Antergros Cinn.|
|Target Version||Fixed in Version||0.next|
|Summary||0002687: Crash after campaign video (2nd scenario)|
|Description||This varies from the other open crash bug that is open relating to unknown map formats/empty map files.|
On a fresh install of Antergros with vcmi-git built from AUR.
Campaigns start just fine for the first scenario but after completing first scenario and watching the campaign video for the second scenario the game crashes
2017-May-29 12:35:23.117506 INFO network [7f3bebc62700] - Connecting to the server: 1
2017-May-29 12:35:23.117582 INFO network [7f3bebc62700] - Will send info to server...
2017-May-29 12:35:23.156406 ERROR network [7f3c10ac9700] - Error: server failed to close correctly or crashed!
2017-May-29 12:35:23.156452 ERROR network [7f3c10ac9700] - Check /home/xxxx/.cache/vcmi/server_log.txt for more info
2017-May-29 12:35:23.153556 TRACE global [7fcf04b2c740] - Calling Init for object 939, ,
2017-May-29 12:35:23.153566 TRACE global [7fcf04b2c740] - Calling Init for object 940, ,
2017-May-29 12:35:23.153574 TRACE global [7fcf04b2c740] - Calling Init for object 941, deadVegetation, object
2017-May-29 12:35:23.153584 TRACE global [7fcf04b2c740] - Calling Init for object 942, ,
2017-May-29 12:35:23.153591 TRACE global [7fcf04b2c740] - Calling Init for object 943, deadVegetation, object
2017-May-29 12:35:23.153601 TRACE global [7fcf04b2c740] - Calling Init for object 944, shrub, object
2017-May-29 12:35:23.153608 TRACE global [7fcf04b2c740] - Calling Init for
|Steps To Reproduce||Install VCMI_git, build using --gog option.|
launch vcmilauncher with any expansion mod enabled.
Beat first scenario of campaign.
Attempt 2nd scenario, crashes on startup.
|Additional Information||This error has occurred on all expansion mod campaigns I have attempted. WOG and Heroes Chronicles (one submod enabled at a time).|
I will verify whether this issue affects stock campaigns today.
|Tags||No tags attached.|
Reference of console error when crash occurs.
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): read: End of file
|This error occurs during stock campaigns as well. Sometimes after the first campaign video.|
|After a new update to boost, and recompiling VCMI, this issue does not seem to manifest itself.|
Should be resolved now:
I tested few campaigns and they seems to be working fine.
Old saves should also be working as long as you just go to next scenario.
|Actually this is weird that it's fixed itself for you. There was actually a bug that mess badly with gamestate on initialization and cause crash on saving.|
On android there is still the bug visible. It can be reproduced in two ways:
- Load single player map, Exit to main menu and try to load other single player map again - the VCMI gets stuck on loading screen.
- Second mission in campaign is not loading correctly - see point above.
Tested on version:
On Android 7.0
|I'm sorry to say, but sadly latest built Android version might still contain already fixed issues. I'll probably try to fix Android build later, but for now it's broken and outdated.|
|2017-05-29 17:48||truckercap||New Issue|
|2017-05-29 17:51||truckercap||Note Added: 0007067|
|2017-05-29 19:26||truckercap||Note Added: 0007068|
|2017-05-30 03:43||truckercap||Note Added: 0007069|
|2017-07-14 12:53||SXX||Relationship added||duplicate of 0002037|
|2017-07-14 13:00||SXX||Note Added: 0007115|
|2017-07-14 13:00||SXX||Status||new => resolved|
|2017-07-14 13:00||SXX||Fixed in Version||=> 0.next|
|2017-07-14 13:00||SXX||Resolution||open => fixed|
|2017-07-14 13:00||SXX||Assigned To||=> SXX|
|2017-07-14 13:01||SXX||Note Added: 0007116|
|2017-08-22 12:04||amzukk1||Note Added: 0007230|
|2017-08-24 18:34||SXX||Note Added: 0007239|
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