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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002682 | VCMI | Mechanics - Other | public | 2017-05-26 15:46 | 2017-05-26 19:24 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.99 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002682: Fail to load creature "special" option from mods | ||||||||
Description | When trying to use RMG with WoG mod enabled I find that it's crash on CRmgTemplateZone::addMonster because creatures that have "special" flag in JSON don't have it when considered by RMG. We should find out why it's occur. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0007046) SXX (administrator) 2017-05-26 16:06 |
Ok might be loading is okay, but it's still fail to filter them out in this RMG function for some weird reason... |
(0007048) SXX (administrator) 2017-05-26 18:20 |
In this case I was just misleaded by ID since VCMI don't use IDs from mods JSON. In the end it's just crash because handler can't be found for monsters from WoG. |
(0007050) SXX (administrator) 2017-05-26 19:24 |
Looks like this one caused by some other problem with resource loading priority on Linux that make WoG assets to not load properly. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-05-26 15:46 | SXX | New Issue | |
2017-05-26 16:06 | SXX | Note Added: 0007046 | |
2017-05-26 18:20 | SXX | Note Added: 0007048 | |
2017-05-26 19:24 | SXX | Note Added: 0007050 | |
2017-05-26 19:24 | SXX | Status | new => closed |
2017-05-26 19:24 | SXX | Assigned To | => SXX |
2017-05-26 19:24 | SXX | Resolution | open => no change required |
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