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IDProjectCategoryView StatusDate SubmittedLast Update
0002682VCMIMechanics - Otherpublic2017-05-26 15:462017-05-26 19:24
ReporterSXX 
Assigned ToSXX 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.99 
Target VersionFixed in Version 
Summary0002682: Fail to load creature "special" option from mods
DescriptionWhen trying to use RMG with WoG mod enabled I find that it's crash on CRmgTemplateZone::addMonster because creatures that have "special" flag in JSON don't have it when considered by RMG.

We should find out why it's occur.
TagsNo tags attached.
Attached Files

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-  Notes
(0007046)
SXX (administrator)
2017-05-26 16:06

Ok might be loading is okay, but it's still fail to filter them out in this RMG function for some weird reason...
(0007048)
SXX (administrator)
2017-05-26 18:20

In this case I was just misleaded by ID since VCMI don't use IDs from mods JSON.
In the end it's just crash because handler can't be found for monsters from WoG.
(0007050)
SXX (administrator)
2017-05-26 19:24

Looks like this one caused by some other problem with resource loading priority on Linux that make WoG assets to not load properly.

- Issue History
Date Modified Username Field Change
2017-05-26 15:46 SXX New Issue
2017-05-26 16:06 SXX Note Added: 0007046
2017-05-26 18:20 SXX Note Added: 0007048
2017-05-26 19:24 SXX Note Added: 0007050
2017-05-26 19:24 SXX Status new => closed
2017-05-26 19:24 SXX Assigned To => SXX
2017-05-26 19:24 SXX Resolution open => no change required

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