MantisBT - VCMI
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0002682VCMIMechanics - Otherpublic2017-05-26 15:462017-05-26 19:24
SXX 
SXX 
normalminoralways
closedno change required 
0.99 
 
0002682: Fail to load creature "special" option from mods
When trying to use RMG with WoG mod enabled I find that it's crash on CRmgTemplateZone::addMonster because creatures that have "special" flag in JSON don't have it when considered by RMG.

We should find out why it's occur.
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Issue History
2017-05-26 15:46SXXNew Issue
2017-05-26 16:06SXXNote Added: 0007046
2017-05-26 18:20SXXNote Added: 0007048
2017-05-26 19:24SXXNote Added: 0007050
2017-05-26 19:24SXXStatusnew => closed
2017-05-26 19:24SXXAssigned To => SXX
2017-05-26 19:24SXXResolutionopen => no change required

Notes
(0007046)
SXX   
2017-05-26 16:06   
Ok might be loading is okay, but it's still fail to filter them out in this RMG function for some weird reason...
(0007048)
SXX   
2017-05-26 18:20   
In this case I was just misleaded by ID since VCMI don't use IDs from mods JSON.
In the end it's just crash because handler can't be found for monsters from WoG.
(0007050)
SXX   
2017-05-26 19:24   
Looks like this one caused by some other problem with resource loading priority on Linux that make WoG assets to not load properly.