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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002605 | VCMI | Mechanics - Adventure Map | public | 2016-11-14 18:42 | 2024-05-11 08:54 | ||||
Reporter | exfizik | ||||||||
Assigned To | Nullkiller | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Linux 64 bit | OS | OpenSuse | OS Version | Tumbleweed | ||||
Product Version | 0.99 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002605: Freeze between heroes | ||||||||
Description | When I end my turn, the game crashes. The console says: Cannot get object with id 5342. Object is not visible. Cannot get object with id 5342. Object is not visible. read: Connection reset by peer Ended handling connection Segmentation fault (core dumped) write: Broken pipe Not sure if that's the reason, but I see that AI has a hero with the same name as one of mine (Calid). I'm attaching the log files and the save file. P.S. on a related not, I encounter a lot of errors like this: read: Connection reset by peer Ended handling connection Segmentation fault (core dumped) write: Broken pip In a previous game it would always happen when I used Town Portal spell, and once happened when I used Armageddon. Although, I suspect the error is not about these spells in particular... Not sure where to dig for this one, but it's certainly annoying. | ||||||||
Steps To Reproduce | Load the save file, end turn. | ||||||||
Additional Information | I tried both 0.99 release and the git head. The errors are the same. | ||||||||
Tags | R1 | ||||||||
Attached Files | vcmi.zip [^] (1,265,047 bytes) 2016-11-14 18:42 Selection_001.png [^] (97,951 bytes) 2016-11-14 20:31 2jenovas.vcgm1 [^] (4,278,047 bytes) 2017-10-09 19:27 2jenovasLogs.zip [^] (143,050 bytes) 2017-10-09 19:27 2jenovas.vsgm1 [^] (4,283,831 bytes) 2017-10-09 19:27 | ||||||||
Notes | |
(0007296) steelsun905 (reporter) 2017-10-09 19:25 |
I'm also seeing an issue that appears to be related to duplicate heroes. - Open the attached save file - End turn - Note that Jenova receives a level up - Note that the game stops responding to user input and the pink player's turn never ends The blue and pink players both have the same hero, Jenova, confirmed by checking log files and with the vcmieagles cheat code (clear fog of war). Attaching logs and save file (2jenovas). Environment: - Windows 10 Pro 64 bit - Latest October 7th 2017 Windows Build: https://builds.vcmi.download/branch/develop/Windows/VCMI-branch-develop-9cc2464.exe [^] - Mods (all delivered with the launcher, none added from elsewhere, no modifications locally) - H4 artifacts - Witchking artifacts - H4 artifacts - commanders - Axolotl creatures Pack - Horn of the Abyss - In the wake of gods (all except WoG russian translation) - VCMI Essential files - new terrains (era II mod port) - new old spells |
(0007297) steelsun905 (reporter) 2017-10-09 19:28 |
In addition, it may be worth mentioning that while the duplicate heroes are likely the root cause, no adverse behavior occurred until the Pink player used a Tree of Knowledge to level up their duplicate hero. |
(0007438) Povelitel (updater) 2018-03-01 14:53 |
first save "aa" return boost::str(boost::format(CGI->generaltexth->allTexts[138]) > VCMI_client.exe!CExchangeWindow::prepareBackground::__l2::<лямбда>(const CGHeroInstance * h)Строка 801 C++ Символы загружены. VCMI_client.exe!CExchangeWindow::prepareBackground()Строка 806 C++ Символы загружены. VCMI_client.exe!CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)Строка 855 C++ Символы загружены. VCMI_client.exe!CPlayerInterface::heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID query)Строка 1532 C++ Символы загружены. VCMI_client.exe!callOnlyThatInterface<IGameEventsReceiver,ObjectInstanceID,ObjectInstanceID,QueryID,ObjectInstanceID const & __ptr64,ObjectInstanceID const & __ptr64,QueryID & __ptr64>(CClient * cl, PlayerColor player, void(IGameEventsReceiver::*)(ObjectInstanceID, ObjectInstanceID, QueryID) ptr, const ObjectInstanceID & <args_0>, const ObjectInstanceID & <args_1>, QueryID & <args_2>)Строка 60 C++ Символы загружены. VCMI_client.exe!callInterfaceIfPresent<IGameEventsReceiver,ObjectInstanceID,ObjectInstanceID,QueryID,ObjectInstanceID const & __ptr64,ObjectInstanceID const & __ptr64,QueryID & __ptr64>(CClient * cl, PlayerColor player, void(IGameEventsReceiver::*)(ObjectInstanceID, ObjectInstanceID, QueryID) ptr, const ObjectInstanceID & <args_0>, const ObjectInstanceID & <args_1>, QueryID & <args_2>)Строка 69 C++ Символы загружены. VCMI_client.exe!ExchangeDialog::applyCl(CClient * cl)Строка 582 C++ Символы загружены. VCMI_client.exe!CClient::handlePack(CPack * pack)Строка 688 C++ Символы загружены. VCMI_client.exe!CClient::run()Строка 190 C++ Символы загружены. |
(0008051) Povelitel (updater) 2022-02-10 08:54 edited on: 2022-03-17 10:17 |
The blue player freezes when trying to trade with another hero in the city (vcmi.zip) ERROR network [2820] - System message: Server encountered a problem: | Player "BLUE" has to answer queries before attempting any further actions. | Top Query: "A query of type 'class CGarrisonDialogQuery' and qid = 84 affecting players BLUE and BLUE" |
(0008155) Povelitel (updater) 2022-03-17 10:24 |
Saves 2jenovas I could not load |
(0008963) Povelitel (updater) 2024-05-11 08:54 |
Unable to reproduce. Too old format. Most likely fixed already Try new version from here https://github.com/vcmi/vcmi/releases/tag/1.5.0 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-14 18:42 | exfizik | New Issue | |
2016-11-14 18:42 | exfizik | File Added: vcmi.zip | |
2016-11-14 20:31 | exfizik | File Added: Selection_001.png | |
2017-10-09 19:25 | steelsun905 | Note Added: 0007296 | |
2017-10-09 19:27 | steelsun905 | File Added: 2jenovas.vcgm1 | |
2017-10-09 19:27 | steelsun905 | File Added: 2jenovasLogs.zip | |
2017-10-09 19:27 | steelsun905 | File Added: 2jenovas.vsgm1 | |
2017-10-09 19:28 | steelsun905 | Note Added: 0007297 | |
2018-03-01 14:53 | Povelitel | Note Added: 0007438 | |
2022-02-10 08:52 | Povelitel | Assigned To | => Nullkiller |
2022-02-10 08:52 | Povelitel | Status | new => assigned |
2022-02-10 08:54 | Povelitel | Note Added: 0008051 | |
2022-03-17 10:17 | Povelitel | Note Edited: 0008051 | View Revisions |
2022-03-17 10:22 | Povelitel | Severity | crash => major |
2022-03-17 10:22 | Povelitel | Summary | Duplicate heroes in game => Freeze between heroes |
2022-03-17 10:24 | Povelitel | Note Added: 0008155 | |
2022-03-21 18:42 | Povelitel | Tag Attached: R1 | |
2024-05-11 08:54 | Povelitel | Note Added: 0008963 | |
2024-05-11 08:54 | Povelitel | Status | assigned => closed |
2024-05-11 08:54 | Povelitel | Resolution | open => unable to reproduce |
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