Anonymous | Login | 2023-09-26 18:41 UTC | ![]() |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002539 | VCMI | AI - Adventure Map | public | 2016-10-01 10:13 | 2023-01-26 12:33 | ||||||||
Reporter | Povelitel | ||||||||||||
Assigned To | Warmonger | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002539: Sometimes AI ignores empty city. He kills the hero and go away | ||||||||||||
Description | In this example, it can be clearly seen. He kills the hero and he lacks aggression spend one cell to take the city. He goes somewhere. //Yes, it is possible, and will take it later, but why not just take it empty?? //Maybe he thinks I have 1 time a fight today, and I've had enough of fighting with the enemy? I do not know. | ||||||||||||
Steps To Reproduce | quick on. load save, press end turn AI attack hero and kill him end turn AI go walks away | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | ![]() ![]() | ||||||||||||
![]() |
|||||||||||
|
![]() |
|
(0008465) Povelitel (updater) 2023-01-26 12:33 |
Tested in current develop. VCAI and Nullkiller passed the test |
![]() |
|||
Date Modified | Username | Field | Change |
2016-10-01 10:13 | Povelitel | New Issue | |
2016-10-01 10:13 | Povelitel | Status | new => assigned |
2016-10-01 10:13 | Povelitel | Assigned To | => Warmonger |
2016-10-01 10:13 | Povelitel | File Added: ignorgoroda.7z | |
2016-10-01 10:49 | Povelitel | Relationship added | related to 0001708 |
2016-10-06 09:40 | Povelitel | Relationship added | related to 0002550 |
2018-06-07 08:22 | Povelitel | File Added: 3Testmap.h3m | |
2023-01-26 12:33 | Povelitel | Note Added: 0008465 | |
2023-01-26 12:33 | Povelitel | Status | assigned => resolved |
2023-01-26 12:33 | Povelitel | Fixed in Version | => 1.next |
2023-01-26 12:33 | Povelitel | Resolution | open => fixed |
Copyright © 2000 - 2023 MantisBT Team |