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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002531 | VCMI | Mechanics - Battles | public | 2016-09-29 22:06 | 2023-01-09 20:15 |
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| Reporter | Dydzio | |
| Assigned To | Ivan | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 |
| Product Version | 0.98g | |
| Target Version | | Fixed in Version | | |
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| Summary | 0002531: Implosion spell - unit should get hit and play damage animation when spell animation starts, not when it ends |
| Description | Currently in VCMI implosion spell triggers unit damage after spell animation ends. In original H3 target unit takes damage as soon as spell animation starts. |
| Steps To Reproduce | Cast implosion on any unit. |
| Tags | No tags attached. |
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| Attached Files | |
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