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IDProjectCategoryView StatusDate SubmittedLast Update
0002531VCMIMechanics - Battlespublic2016-09-29 22:062023-01-09 20:15
ReporterDydzio 
Assigned ToIvan 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoft WindowsOSWindows 7OS VersionHome Premium x64
Product Version0.98g 
Target VersionFixed in Version 
Summary0002531: Implosion spell - unit should get hit and play damage animation when spell animation starts, not when it ends
DescriptionCurrently in VCMI implosion spell triggers unit damage after spell animation ends. In original H3 target unit takes damage as soon as spell animation starts.
Steps To ReproduceCast implosion on any unit.
TagsNo tags attached.
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-  Notes
(0008442)
Ivan (developer)
2023-01-09 20:15

Resolved in PR 1229. Will be released as 1.2

- Issue History
Date Modified Username Field Change
2016-09-29 22:06 Dydzio New Issue
2016-09-30 00:28 AVS Product Version 0.99 => 0.98g
2022-12-17 14:17 Ivan Assigned To => Ivan
2022-12-17 14:17 Ivan Status new => assigned
2022-12-17 14:31 Ivan Status assigned => confirmed
2023-01-09 20:15 Ivan Note Added: 0008442
2023-01-09 20:15 Ivan Status confirmed => resolved
2023-01-09 20:15 Ivan Resolution open => fixed

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