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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002425 | VCMI | Mechanics - Objects | public | 2016-03-12 14:45 | 2022-04-12 10:47 | ||||
Reporter | Kantor | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98g | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002425: Magic Guild doesn't teach garrisoned hero new spells after upgrading one | ||||||||
Description | As description says, upgrading Magic Guild doesn't add any new spells, that hero can learn. Spells are added after revisiting town. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0006475) SXX (administrator) 2016-03-13 07:12 edited on: 2016-03-13 07:13 |
So here is logic in CGameHandler::buildStructure to do this, but it's doesn't work because it's executed before NewStructures apply on gamestate. Also suppose there is no code to give new spells when library built in Tower. |
(0006477) SXX (administrator) 2016-03-13 08:42 |
Fixed: https://github.com/vcmi/vcmi/commit/bee0c6d7052bb868ed5e29082aa302ef8d397d6c [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-03-12 14:45 | Kantor | New Issue | |
2016-03-13 07:08 | SXX | Assigned To | => SXX |
2016-03-13 07:08 | SXX | Status | new => assigned |
2016-03-13 07:12 | SXX | Note Added: 0006475 | |
2016-03-13 07:13 | SXX | Note Edited: 0006475 | View Revisions |
2016-03-13 08:42 | SXX | Note Added: 0006477 | |
2016-03-13 08:42 | SXX | Status | assigned => resolved |
2016-03-13 08:42 | SXX | Fixed in Version | => 0.98g |
2016-03-13 08:42 | SXX | Resolution | open => fixed |
2016-03-13 08:42 | SXX | Fixed in Version | 0.98g => 0.99 |
2022-04-12 10:47 | Povelitel | Status | resolved => closed |
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