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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002310 | VCMI | Mechanics - Other | public | 2015-10-20 13:53 | 2015-10-24 20:37 | ||||||||
Reporter | Warmonger | ||||||||||||
Assigned To | Warmonger | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.98e | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002310: Feature: ARMY Propagator | ||||||||||||
Description | Currently in Bonus system here's HERO propagator. It allows to propagate ability from creature to hero (and his army). ARMY propagator will allow to propagate bonus from a creature to other stack in army even when there's no hero. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0005989) AVS (administrator) 2015-10-24 19:21 |
Will it be better to add limiter ONLY_OUR_ARMY (as we have ONLY_ENEMY_ARMY already) and propagate battle wide? |
(0005992) Warmonger (administrator) 2015-10-24 20:07 |
Possible, but in such case bonus will only be visible in battle. |
(0005995) AVS (administrator) 2015-10-24 20:37 |
So we may add both, but I think ONLY_OUR_ARMY limiter is more important and easier to implement. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-20 13:53 | Warmonger | New Issue | |
2015-10-20 13:53 | Warmonger | Status | new => assigned |
2015-10-20 13:53 | Warmonger | Assigned To | => Warmonger |
2015-10-24 19:21 | AVS | Note Added: 0005989 | |
2015-10-24 20:07 | Warmonger | Note Added: 0005992 | |
2015-10-24 20:37 | AVS | Note Added: 0005995 |
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