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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002254 | VCMI | Mechanics - Town structures | public | 2015-09-02 11:51 | 2016-11-11 08:26 | ||||
Reporter | anoleyn | ||||||||
Assigned To | AVS | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98c | ||||||||
Target Version | Fixed in Version | 0.98d | |||||||
Summary | 0002254: Skeleton Transformer doesn't work properly on Hydras | ||||||||
Description | In oH3 Skeleton Transformer used on Hydras (or Chaos Hydras) transforms them into Bone Dragons just like living dragons. In VCMI, on the other hand, they are transformed into Skeletons. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0005836) Warmonger (administrator) 2015-09-02 11:56 |
Strange, I thought this was implemented correctly. |
(0005837) AVS (administrator) 2015-09-03 15:16 |
if (s.hasBonusOfType(Bonus::DRAGON_NATURE)) resCreature = 68; else resCreature = 56; |
(0005838) AVS (administrator) 2015-09-04 15:13 |
fixed in https://github.com/vcmi/vcmi/commit/e82dfb5a85b527e17a1e4f9cad8058ea567e551f [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-09-02 11:51 | anoleyn | New Issue | |
2015-09-02 11:56 | Warmonger | Assigned To | => Warmonger |
2015-09-02 11:56 | Warmonger | Status | new => assigned |
2015-09-02 11:56 | Warmonger | Note Added: 0005836 | |
2015-09-03 15:16 | AVS | Note Added: 0005837 | |
2015-09-04 14:44 | AVS | Assigned To | Warmonger => AVS |
2015-09-04 15:13 | AVS | Note Added: 0005838 | |
2015-09-04 15:13 | AVS | Status | assigned => resolved |
2015-09-04 15:13 | AVS | Fixed in Version | => 0.98d |
2015-09-04 15:13 | AVS | Resolution | open => fixed |
2016-11-11 08:26 | SXX | Status | resolved => closed |
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