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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002206 | VCMI | Mechanics - Objects | public | 2015-06-05 06:36 | 2015-06-05 10:06 | ||||||||
| Reporter | Warmonger | ||||||||||||
| Assigned To | Warmonger | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.98 | ||||||||||||
| Target Version | 0.98c | Fixed in Version | |||||||||||
| Summary | 0002206: WoG dwellings are not guarded | ||||||||||||
| Description | This is because they are missing "guarded" entry in WoG mod. However, this logic is unnecessary. In original game all dwellings are guarded if they contain level 5 or stronger creature. Additionally, guards should refill each week. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0005741) Warmonger (administrator) 2015-06-05 10:06 |
Implemented default behavior in https://github.com/vcmi/vcmi/commit/9e7b459882b0f15395730767af947a85d15dc0cd [^] But custom guards are not handled correctly now. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-06-05 06:36 | Warmonger | New Issue | |
| 2015-06-05 06:36 | Warmonger | Status | new => assigned |
| 2015-06-05 06:36 | Warmonger | Assigned To | => Warmonger |
| 2015-06-05 06:38 | Warmonger | Description Updated | View Revisions |
| 2015-06-05 10:06 | Warmonger | Note Added: 0005741 | |
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