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IDProjectCategoryView StatusDate SubmittedLast Update
0000217VCMIMechanics - Otherpublic2009-11-07 13:002011-05-29 10:59
ReporterZamolxis 
Assigned To 
PrioritylowSeveritytweakReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version 
Summary0000217: Keybindings in Split Stack window don't work intuitively if we have already some creatures in the destination slot.
DescriptionIf the destination slot is empty, we can use for example 2 in the split stack window, and 2 creatures will be moved to that slot. But if you take for example Ivor in the VCMI_Tests.h3m attached to 0000183 and try to rebalance his Dwarves (20 in each stack), pressing 2 will move the whole lot to the destination slot, instead of splitting them in 38+2.

The cause of this is the fact that the Split Stack window opens with the mouse cursor at the end of the 2nd stack size number, while preferable it should open with the cursor below the first (left) digit of that number, allowing us to overwrite it (see screenshot below). So it's not really a bug, but just a less intuitive behaviour (might give some players the feeling it's a bug, until they realize why it behaves like this).
TagsNo tags attached.
Attached Filesjpg file icon 2009-11-07_SplitStack.jpg [^] (54,492 bytes) 2009-11-07 13:00

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- Issue History
Date Modified Username Field Change
2009-11-07 13:00 Zamolxis New Issue
2009-11-07 13:00 Zamolxis File Added: 2009-11-07_SplitStack.jpg
2009-11-07 13:02 Zamolxis Summary Keybindings in Split Stack window does not work if we have already some creatures in the destination slot. => Keybindings in Split Stack window don't work intuitively if we have already some creatures in the destination slot.
2009-11-07 13:03 Zamolxis Severity minor => tweak
2011-05-29 10:59 Zamolxis Priority normal => low
2011-05-29 10:59 Zamolxis Description Updated View Revisions

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