Attached Files | server backtrace.txt [^] (2,944 bytes) 2015-03-11 13:58 [Show Content] [Hide Content]Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 3820.0xcb8]
0x6506c69a in operator== (a=..., b=@0x2e8faf4: Obj::RESOURCE)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\GameConstants.cpp:62
62 ID_LIKE_OPERATORS(Obj, Obj::EObj)
(gdb) bt
#0 0x6506c69a in operator== (a=..., b=@0x2e8faf4: Obj::RESOURCE)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\GameConstants.cpp:62
#1 0x6500e423 in ViewEarthMechanics::filterObject (this=<optimized out>, obj=0x0, spellLevel=0)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\AdventureSpellMechanics.cpp:270
#2 0x6500fde3 in ViewMechanics::applyAdventureEffects (this=0x332efc8, env=0x3360260, parameters=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\AdventureSpellMechanics.cpp:254
#3 0x65012ab1 in DefaultSpellMechanics::adventureCast (this=0x332efc8, env=0x3360260, parameters=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\CDefaultSpellMechanics.cpp:179
#4 0x00402ba5 in CGameHandler::castSpell (this=this@entry=0x34606c8, h=0x33c5468, spellID=..., pos=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:4990
#5 0x0043f763 in CastAdvSpell::applyGh (this=this@entry=0x35fe720, gh=gh@entry=0x34606c8)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\NetPacksServer.cpp:280
#6 0x004b1913 in CApplyOnGH<CastAdvSpell>::applyOnGH (this=<optimized out>, gh=0x34606c8, c=0x2c07f70, pack=0x35fe720, player=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:100
#7 0x0041f15a in CGameHandler::handleConnection (this=<optimized out>, players=..., c=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:927
#8 0x004a4994 in operator()<std::set<PlayerColor, std::less<PlayerColor>, std::allocator<PlayerColor> >&, CConnection&, void> (__object=<optimized out>, this=0x24a4e4)
at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:601
#9 __call<void, 0u, 1u, 2u> (__args=<optimized out>, this=0x24a4e4)
at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:1296
#10 operator()<, void> (this=0x24a4e4)
at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:1355
#11 boost::detail::thread_data<std::_Bind<std::_Mem_fn<void (CGameHandler::*)(std::set<PlayerColor, std::less<PlayerColor>, std::allocator<PlayerColor> >, CConnection&)> (CGameHandler*, std::set<PlayerColor, std::less<PlayerColor>, std::allocator<PlayerColor> >, std::reference_wrapper<CConnection>)> >::run() (this=0x24a498)
at C:/Programowanie/VCMI/boost/boost/thread/detail/thread.hpp:117
#12 0x00455835 in boost::(anonymous namespace)::thread_start_function ()
#13 0x00455013 in boost::(anonymous namespace)::ThreadProxy ()
#14 0x7c80b713 in KERNEL32!GetModuleFileNameA ()
from C:\WINDOWS\system32\kernel32.dll
#15 0x00000000 in ?? ()
client backtrace.txt [^] (1,319 bytes) 2015-03-11 13:58 [Show Content] [Hide Content]Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 556.0x880]
0x0e660427 in ?? ()
(gdb) bt
#0 0x0e660427 in ?? ()
#1 0x004d284a in CPlayerInterface::update (this=<optimized out>)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\CPlayerInterface.cpp:1624
#2 0x0042967a in operator() (__closure=<optimized out>)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\gui\CGuiHandler.cpp:418
#3 std::_Function_handler<void(), CGuiHandler::renderFrame()::__lambda4>::_M_invoke(const std::_Any_data &) (__functor=...)
at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:2071
#4 0x004d783a in operator() (this=<optimized out>)
at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:2464
#5 CPlayerInterface::runLocked(std::function<void ()>) (this=<optimized out>, functor=...)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\CPlayerInterface.cpp:1658
#6 0x0042a178 in CGuiHandler::renderFrame (this=this@entry=0x760b00 <GH>)
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\gui\CGuiHandler.cpp:433
#7 0x0064d6ed in mainLoop ()
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\CMT.cpp:1197
#8 _fu3479___ZSt4cerr ()
at C:\Programowanie\VCMI\VCMI\vcmi-develop\client\CMT.cpp:485
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