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IDProjectCategoryView StatusDate SubmittedLast Update
0002081VCMIGUI - Adventure Mappublic2015-02-14 17:352015-03-12 21:09
ReporterSXX 
Assigned ToSXX 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version0.97b 
Target VersionFixed in Version 
Summary0002081: CInfoWindow: some quest messages with components may not fit into screen
DescriptionCurrently testing and fix how quests works and here is one problem related to them. Currently dialog window that appear first time does contain all components and if text too long "Ok" button may go outside of screen.

In my Quest Log code I just put some limit depend on components displayed, e.g:
https://github.com/ArseniyShestakov/vcmi/commit/d06bba422a012f367b71a2ad65dd57778cdc215f [^]
Though dialog window currently use CMessage that don't use CComponentsBox at all and had own implementation of such functionality.

Correct fix would be add some GUI class container that would work like QScrollArea in Qt and such feature can be used in both Quest Log and dialog windows.
TagsNo tags attached.
Attached Filespng file icon infowindow.png [^] (656,160 bytes) 2015-02-14 17:35


? file icon __SXX_LONG_QUEST.h3m [^] (2,212 bytes) 2015-02-14 17:36

- Relationships
duplicate of 0001213resolvedWarmonger Rewards from Pandora may not fit on a screen 

-  Notes
(0005481)
SXX (administrator)
2015-02-14 17:36

Also attaching map I used for testing.

- Issue History
Date Modified Username Field Change
2015-02-14 17:35 SXX New Issue
2015-02-14 17:35 SXX File Added: infowindow.png
2015-02-14 17:36 SXX Note Added: 0005481
2015-02-14 17:36 SXX File Added: __SXX_LONG_QUEST.h3m
2015-03-12 21:08 SXX Relationship added duplicate of 0001213
2015-03-12 21:09 SXX Status new => closed
2015-03-12 21:09 SXX Assigned To => SXX
2015-03-12 21:09 SXX Resolution open => duplicate

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