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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002081 | VCMI | GUI - Adventure Map | public | 2015-02-14 17:35 | 2015-03-12 21:09 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.97b | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002081: CInfoWindow: some quest messages with components may not fit into screen | ||||||||
Description | Currently testing and fix how quests works and here is one problem related to them. Currently dialog window that appear first time does contain all components and if text too long "Ok" button may go outside of screen. In my Quest Log code I just put some limit depend on components displayed, e.g: https://github.com/ArseniyShestakov/vcmi/commit/d06bba422a012f367b71a2ad65dd57778cdc215f [^] Though dialog window currently use CMessage that don't use CComponentsBox at all and had own implementation of such functionality. Correct fix would be add some GUI class container that would work like QScrollArea in Qt and such feature can be used in both Quest Log and dialog windows. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | infowindow.png [^] (656,160 bytes) 2015-02-14 17:35
__SXX_LONG_QUEST.h3m [^] (2,212 bytes) 2015-02-14 17:36 | ||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2015-02-14 17:35 | SXX | New Issue | |
2015-02-14 17:35 | SXX | File Added: infowindow.png | |
2015-02-14 17:36 | SXX | Note Added: 0005481 | |
2015-02-14 17:36 | SXX | File Added: __SXX_LONG_QUEST.h3m | |
2015-03-12 21:08 | SXX | Relationship added | duplicate of 0001213 |
2015-03-12 21:09 | SXX | Status | new => closed |
2015-03-12 21:09 | SXX | Assigned To | => SXX |
2015-03-12 21:09 | SXX | Resolution | open => duplicate |
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