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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002026 | VCMI | GUI - Adventure Map | public | 2015-01-04 12:39 | 2016-11-11 08:22 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.97 | ||||||||
Target Version | Fixed in Version | 0.97c | |||||||
Summary | 0002026: WoG objects are always rendered above other objects | ||||||||
Description | Check screenshot. It does not depend on order the objects were placed. In case of Citadels, this completely covers object guard. | ||||||||
Steps To Reproduce | Generate random map with WoG mod enabled | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | WoG objects.png [^] (156,048 bytes) 2015-01-04 12:39
WoG objects2.png [^] (175,172 bytes) 2015-01-04 12:39 | ||||||||
Notes | |
(0005398) Fay (developer) 2015-01-25 14:27 |
Note that it's not limited to WoG objects -- for example it also happens with monsters on the left side of dragon utopia. |
(0005626) Warmonger (administrator) 2015-03-12 09:10 |
Okay, figured it out. Objects loaded from .json had uninitialized zIndex value. Fixed in https://github.com/vcmi/vcmi/commit/a832b7efeea33fbcb9542db2ce8dcc59cec1e51d [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-04 12:39 | Warmonger | New Issue | |
2015-01-04 12:39 | Warmonger | File Added: WoG objects.png | |
2015-01-04 12:39 | Warmonger | File Added: WoG objects2.png | |
2015-01-25 14:27 | Fay | Note Added: 0005398 | |
2015-03-12 09:10 | Warmonger | Note Added: 0005626 | |
2015-03-12 09:10 | Warmonger | Status | new => resolved |
2015-03-12 09:10 | Warmonger | Fixed in Version | => 0.97c |
2015-03-12 09:10 | Warmonger | Resolution | open => fixed |
2015-03-12 09:10 | Warmonger | Assigned To | => Warmonger |
2016-11-11 08:22 | SXX | Status | resolved => closed |
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