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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001978 | VCMI | Sound, music, videos | public | 2014-11-24 16:07 | 2022-12-17 15:05 | ||||||||
Reporter | SXX | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.97 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0001978: Music should not restart or pause if player changed to other town of same type | ||||||||||||
Description | When on town screen player click on other town in right bottom list music theme playback restart even if this town have exactly same type as previous one. It's looks like simple change that would only require code like this in "/client/windows/CCastleInterface.cpp:910" if (!from || from->subID != town->subID) CCS->musich->playMusic(town->town->clientInfo.musicTheme, true); Though I still need to find how to prevent music change to terrain theme while game changing between towns. | ||||||||||||
Steps To Reproduce | - Start on map where you own 3 towns of 2 different types. - Now go into town screen. - Try to change between towns of same type. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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Notes | |
(0005162) SXX (administrator) 2014-11-24 16:39 edited on: 2014-11-24 16:40 |
Also just want to clarify that this task is related to 0001634 and I seen it before submit it so it's not duplicate. Original game have two different behaviours when you switch towns: - If towns have have different type volume going lower and only then new theme starts. - If towns are same type there is no pause of any kind at all that make me think it's handled different way. It's might be also easier to implement this than what explained in 0001634. |
(0008394) Ivan (developer) 2022-12-17 15:05 |
Already fixed |
Issue History | |||
Date Modified | Username | Field | Change |
2014-11-24 16:07 | SXX | New Issue | |
2014-11-24 16:15 | SXX | Summary | Music should not restart if player changed to other town of same type => Music should not restart or pause if player changed to other town of same type |
2014-11-24 16:15 | SXX | Relationship added | related to 0001634 |
2014-11-24 16:39 | SXX | Note Added: 0005162 | |
2014-11-24 16:40 | SXX | Note Edited: 0005162 | View Revisions |
2014-11-24 16:40 | SXX | Note Edited: 0005162 | View Revisions |
2015-12-14 09:06 | SXX | Relationship added | has duplicate 0002207 |
2022-12-17 15:05 | Ivan | Note Added: 0008394 | |
2022-12-17 15:05 | Ivan | Status | new => resolved |
2022-12-17 15:05 | Ivan | Fixed in Version | => 1.next |
2022-12-17 15:05 | Ivan | Resolution | open => fixed |
2022-12-17 15:05 | Ivan | Assigned To | => Ivan |
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