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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001877 | VCMI | Mechanics - Town structures | public | 2014-08-19 19:38 | 2016-04-07 13:41 | ||||
Reporter | Povelitel | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.96 | ||||||||
Target Version | Fixed in Version | 0.98e | |||||||
Summary | 0001877: ally in the cities can not buy your hero | ||||||||
Description | free city, trying to buy, but nothing happens | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
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Notes | |
(0004944) Warmonger (administrator) 2014-09-02 09:52 |
I have no idea what this report is all about. Who owns the city, who buys the hero and which hero it is? When does the bug occur (tavern screen, AI turn or else)? |
(0004945) Ivan (developer) 2014-09-02 09:56 |
I think that in VCMI you can't buy hero in town of your ally. In H3 this is possible. Not sure if this is something we should fix since this opens a way to such tactics like blocking towns of your allies with newly recruited hero. So it *may* be a good idea to consider this to be a bug in H3 (not blocked action in allied town) and keep current behavior. |
(0004947) Povelitel (updater) 2014-09-02 17:26 |
This game mechanic. Many people do so by the way, buy your hero with an ally, and gather its resources. And in offline tournaments is not uncommon that a computer ally can not make a single move. It is not ethical to computer, but that's life: D |
(0004975) Ivan (developer) 2014-09-23 16:35 |
Marking as acknowledged/suspended until there will be clear decision on what to do with - consider it to be a bug or implement as H3? |
(0004979) Povelitel (updater) 2014-09-23 16:49 |
I believe it is necessary to implement as in H3. Imagine the situation of people 4 players who play 2 on 2. Redeem your hero in an ally it is quite a strategic move. |
(0005563) SXX (administrator) 2015-02-22 07:18 |
I think we clearly should implement this. There is tons of ways you can grief the game if you want to and in case somebody don't like that possibility it's can be toggable. Though personally usually play with people I know so for me it's not problem at all. |
(0005900) SXX (administrator) 2015-10-03 19:54 |
Rough fix there: https://github.com/ArseniyShestakov/vcmi/commit/5387113bca81b91d99316334cd01a3f43f2718c0 [^] Probably need to rewrite all of that code to make it easier to debug. Any opinions on what should be done? |
(0005948) SXX (administrator) 2015-10-15 01:07 |
So tested it all around and committed fix to develop: https://github.com/vcmi/vcmi/commit/0d83f6feddaff342f9b826030e3c7d2e53bd2187 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-19 19:38 | Povelitel | New Issue | |
2014-09-02 09:52 | Warmonger | Note Added: 0004944 | |
2014-09-02 09:56 | Ivan | Note Added: 0004945 | |
2014-09-02 12:31 | Warmonger | Category | Mechanics - Other => Mechanics - Town structures |
2014-09-02 17:26 | Povelitel | Note Added: 0004947 | |
2014-09-23 16:34 | Ivan | Status | new => acknowledged |
2014-09-23 16:35 | Ivan | Note Added: 0004975 | |
2014-09-23 16:35 | Ivan | Resolution | open => suspended |
2014-09-23 16:49 | Povelitel | Note Added: 0004979 | |
2015-02-22 07:15 | SXX | Relationship added | has duplicate 0002063 |
2015-02-22 07:18 | SXX | Note Added: 0005563 | |
2015-10-03 19:54 | SXX | Note Added: 0005900 | |
2015-10-14 23:53 | SXX | Assigned To | => SXX |
2015-10-14 23:53 | SXX | Status | acknowledged => assigned |
2015-10-15 01:07 | SXX | Note Added: 0005948 | |
2015-10-15 01:07 | SXX | Status | assigned => resolved |
2015-10-15 01:07 | SXX | Fixed in Version | => 0.98e |
2015-10-15 01:07 | SXX | Resolution | suspended => fixed |
2016-04-07 13:41 | Povelitel | Status | resolved => closed |
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