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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001742||VCMI||Mechanics - Adventure Map||public||2014-03-03 18:00||2022-12-17 14:06|
|Assigned To|| |
|Product Version||0.95|| |
|Target Version||Fixed in Version|| |
|Summary||0001742: If object that was set as loss condition is not owned by player on day 1 game ends with instant loss|
|Description||Some situations that are handled differently by H3 and VCMI.|
H3: If object is not owned, victory condition will be inactive until player will take control over it.
VCMI: If object is not owned, game ends with instant loss.
See duplicates for examples of such maps/campaigns.
|Additional Information||Possible causes for this bug:|
- Castle is not owned by player
- Hero is in prison
- Hero should have been transfered from previous scenario (0001695)
|Tags||No tags attached.|