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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001675 | VCMI | Campaigns | public | 2014-01-30 19:10 | 2023-06-30 12:28 | ||||||||
Reporter | beegee | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001675: If no hero placeholder (by hero type ID) could be replaced, one hero should be created at least | ||||||||||||
Description | If no hero placeholder (by hero type ID) could be replaced, one hero should be created at least. - If no heroes can't be placed with hero placeholders and if there are no heroes assigned to the player, 1 hero will be generated on the map. Towns doesn't matter or generate hero at main town. The following placeholder replacement order is used: 1.) Hero placeholder/power with the highest power property will be placed -> generation: random hero replacement OR 2.) Hero placeholder/hero ID with the highest internal ID (placed as the last hero on the map) -> generation: use the same hero ID | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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(0008653) Ivan (developer) 2023-06-27 15:17 |
Tracked in PR: https://github.com/vcmi/vcmi/pull/2259 [^] |
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Date Modified | Username | Field | Change |
2014-01-30 19:10 | beegee | New Issue | |
2022-03-20 20:27 | Povelitel | Relationship added | related to 0001966 |
2023-06-27 15:17 | Ivan | Note Added: 0008653 | |
2023-06-27 15:17 | Ivan | Assigned To | => Ivan |
2023-06-27 15:17 | Ivan | Status | new => confirmed |
2023-06-30 12:28 | Ivan | Assigned To | Ivan => |
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