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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001675 | VCMI | Campaigns | public | 2014-01-30 19:10 | 2024-01-30 19:18 | ||||
Reporter | beegee | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | open | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001675: If no hero placeholder (by hero type ID) could be replaced, one hero should be created at least | ||||||||
Description | If no hero placeholder (by hero type ID) could be replaced, one hero should be created at least. - If no heroes can't be placed with hero placeholders and if there are no heroes assigned to the player, 1 hero will be generated on the map. Towns doesn't matter or generate hero at main town. The following placeholder replacement order is used: 1.) Hero placeholder/power with the highest power property will be placed -> generation: random hero replacement OR 2.) Hero placeholder/hero ID with the highest internal ID (placed as the last hero on the map) -> generation: use the same hero ID | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0008653) Ivan (developer) 2023-06-27 15:17 |
Tracked in PR: https://github.com/vcmi/vcmi/pull/2259 [^] |
(0008892) Ivan (developer) 2024-01-30 19:18 |
Closing issues that were migrated to Github |
Issue History | |||
Date Modified | Username | Field | Change |
2014-01-30 19:10 | beegee | New Issue | |
2022-03-20 20:27 | Povelitel | Relationship added | related to 0001966 |
2023-06-27 15:17 | Ivan | Note Added: 0008653 | |
2023-06-27 15:17 | Ivan | Assigned To | => Ivan |
2023-06-27 15:17 | Ivan | Status | new => confirmed |
2023-06-30 12:28 | Ivan | Assigned To | Ivan => |
2024-01-30 19:18 | Ivan | Note Added: 0008892 | |
2024-01-30 19:18 | Ivan | Status | confirmed => closed |
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