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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001432 | VCMI | AI - Adventure Map | public | 2013-09-04 23:05 | 2013-09-11 21:56 | ||||
Reporter | Povelitel | ||||||||
Assigned To | Tow | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Windows | OS | XP | OS Version | sp3 | ||||
Product Version | 0.93b | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001432: crash turn AI | ||||||||
Description | End Turn | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | games.rar [^] (895,695 bytes) 2013-09-04 23:05 | ||||||||
Notes | |
(0003969) Tow (developer) 2013-09-08 16:27 |
Crashes in the server on calculating turrets damage: Stacktrace ntdll.dll!_KiUserExceptionDispatcher@8() Unknown VCMI_lib.dll!std::_Count_if<std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<BuildingID> >,std::_Iterator_base0>,<lambda_39453c3229c5a6efe51aff465ef3d377> >(std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<BuildingID> >,std::_Iterator_base0> _First={...}, std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<BuildingID> >,std::_Iterator_base0> _Last={...}, CGTownInstance::getTownLevel::__l3::<lambda_39453c3229c5a6efe51aff465ef3d377> _Pred={...}) Line 109 C++ > VCMI_lib.dll!CGTownInstance::getTownLevel() Line 2633 C++ VCMI_lib.dll!SiegeStuffThatShouldBeMovedToHandlers::retreiveTurretDamageRange(const CGTownInstance * town=0x02505ba0, const CStack * turret=0x0246c770, double & outMinDmg=2.0000000000000000, double & outMaxDmg=4.0000000000000000) Line 35 C++ VCMI_lib.dll!CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info={...}) Line 824 C++ VCMI_lib.dll!CBattleInfoCallback::calculateDmgRange(const CStack * attacker=0x0246c770, const CStack * defender=0x0246c1b0, int attackerCount=1, bool shooting=true, unsigned char charge='\0', bool lucky=false, bool unlucky=false, bool deathBlow=false, bool ballistaDoubleDmg=false) Line 1018 C++ VCMI_lib.dll!CBattleInfoCallback::calculateDmgRange(const CStack * attacker=0x0246c770, const CStack * defender=0x0246c1b0, bool shooting=true, unsigned char charge='\0', bool lucky=false, bool unlucky=false, bool deathBlow=false, bool ballistaDoubleDmg=false) Line 799 C++ VCMI_lib.dll!BattleInfo::calculateDmg(const CStack * attacker=0x0246c770, const CStack * defender=0x0246c1b0, const CGHeroInstance * attackerHero=0x0289a788, const CGHeroInstance * defendingHero=0x0246a418, bool shooting=true, unsigned char charge='\0', bool lucky=false, bool unlucky=false, bool deathBlow=false, bool ballistaDoubleDmg=false) Line 93 C++ VCMI_server.exe!CGameHandler::applyBattleEffects(BattleAttack & bat={...}, const CStack * att=0x0246c770, const CStack * def=0x0246c1b0, int distance=0, bool secondary=false) Line 785 C++ VCMI_server.exe!CGameHandler::prepareAttack(BattleAttack & bat={...}, const CStack * att=0x0246c770, const CStack * def=0x0246c1b0, int distance=0, int targetHex=2) Line 747 C++ VCMI_server.exe!CGameHandler::makeBattleAction(BattleAction & ba={...}) Line 3473 C++ VCMI_server.exe!CGameHandler::runBattle() Line 5964 C++ VCMI_server.exe!boost::`anonymous namespace'::thread_start_function(void *) C++ |
(0003970) Tow (developer) 2013-09-08 16:30 |
Same cause of crash as 0001444, builtBuildings contains buildings that are not in the buildings vector. |
(0004000) Tow (developer) 2013-09-11 21:56 |
Closing, please follow 0001444 for progress on this issue. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-09-04 23:05 | Povelitel | New Issue | |
2013-09-04 23:05 | Povelitel | Status | new => assigned |
2013-09-04 23:05 | Povelitel | Assigned To | => Tow |
2013-09-04 23:05 | Povelitel | File Added: games.rar | |
2013-09-08 16:27 | Tow | Note Added: 0003969 | |
2013-09-08 16:27 | Tow | Status | assigned => confirmed |
2013-09-08 16:30 | Tow | Note Added: 0003970 | |
2013-09-08 16:31 | Tow | Relationship added | duplicate of 0001444 |
2013-09-11 21:56 | Tow | Note Added: 0004000 | |
2013-09-11 21:56 | Tow | Status | confirmed => closed |
2013-09-11 21:56 | Tow | Resolution | open => fixed |
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