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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001211 | VCMI | GUI - Adventure Map | public | 2013-02-19 17:09 | 2014-05-30 17:41 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Tow | ||||||||
Priority | high | Severity | crash | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Windows 7 | OS Version | SP1 | ||||
Product Version | 0.91b | ||||||||
Target Version | 0.92 | Fixed in Version | |||||||
Summary | 0001211: Paths of multiple heroes are not remembered correctly | ||||||||
Description | See attached screenshot. Hero Merist is selected, but the path is displayed for Jeremy. Switching between these heroes leads to crash: assert(h->getPosition(false) == path.startPos()); in CPlayerInterface.cpp line 2148. | ||||||||
Steps To Reproduce | Easily reproductible with multiple heroes. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | Pathfinder bug.png [^] (1,201,574 bytes) 2013-02-19 17:09 | ||||||||
Notes | |
(0003394) Tow (developer) 2013-02-20 12:59 |
Why things cannot be simple? :( I'll fix it today. |
(0003395) Tow (developer) 2013-02-21 02:27 |
Rather reverted than fixed... but won't crash. r3223 |
(0003396) Warmonger (administrator) 2013-02-21 07:37 |
Certainly feels fine, not sure what's wrong now. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-02-19 17:09 | Warmonger | New Issue | |
2013-02-19 17:09 | Warmonger | File Added: Pathfinder bug.png | |
2013-02-19 17:19 | Warmonger | Steps to Reproduce Updated | View Revisions |
2013-02-20 12:59 | Tow | Note Added: 0003394 | |
2013-02-21 02:27 | Tow | Note Added: 0003395 | |
2013-02-21 02:27 | Tow | Status | new => resolved |
2013-02-21 02:27 | Tow | Resolution | open => fixed |
2013-02-21 02:27 | Tow | Assigned To | => Tow |
2013-02-21 07:37 | Warmonger | Note Added: 0003396 | |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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