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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001208 | VCMI | GUI - PreGame | public | 2013-02-12 20:58 | 2014-05-30 17:41 | ||||
Reporter | o01eg | ||||||||
Assigned To | Tow | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | amd64 | OS | Gentoo Linux | OS Version | |||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.92 | |||||||
Summary | 0001208: Crash at pregame in starting as host [r3193]. | ||||||||
Description | When I open left window at pregame in multiplayer host mode I get crash: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffde5e9700 (LWP 2375)] 0x00007ffff3bf835f in __dynamic_cast () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.6.3/libstdc++.so.6 (gdb) bt full #0 0x00007ffff3bf835f in __dynamic_cast () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.6.3/libstdc++.so.6 No symbol table info available. #1 0x0000000000c5b039 in CSelectionScreen::handleConnection (this=0x7fffd8ff5000) at /mnt/another/tmp/vcmi/client/CPreGame.cpp:937 endingPack = 0x0 pack = 0x7fffb8766730 __PRETTY_FUNCTION__ = "void CSelectionScreen::handleConnection()" 0000002 0x0000000000cb182c in boost::_mfi::mf0<void, CSelectionScreen>::operator() (this=0x7fffd9019118, p=0x7fffd8ff5000) at /usr/include/boost-1_49/boost/bind/mem_fn_template.hpp:49 No locals. 0000003 0x0000000000caceaa in boost::_bi::list1<boost::_bi::value<CSelectionScreen*> >::operator()<boost::_mfi::mf0<void, CSelectionScreen>, boost::_bi::list0> (this=0x7fffd9019128, f=..., a=...) at /usr/include/boost-1_49/boost/bind/bind.hpp:253 No locals. 0000004 0x0000000000ca7407 in boost::_bi::bind_t<void, boost::_mfi::mf0<void, CSelectionScreen>, boost::_bi::list1<boost::_bi::value<CSelectionScreen*> > >::operator() (this=0x7fffd9019118) at /usr/include/boost-1_49/boost/bind/bind_template.hpp:20 a = {<No data fields>} 0000005 0x0000000000cbc614 in boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf0<void, CSelectionScreen>, boost::_bi::list1<boost::_bi::value<CSelectionScreen*> > > >::run (this=0x7fffd9018f90) at /usr/include/boost-1_49/boost/thread/detail/thread.hpp:62 No locals. 0000006 0x00007ffff6427687 in ?? () from /usr/lib64/libboost_thread-mt-1_49.so.1.49.0 No symbol table info available. 0000007 0x00007ffff5f6cd96 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. 0000008 0x00007ffff337646d in clone () from /lib64/libc.so.6 No symbol table info available. (gdb) f 1 #1 0x0000000000c5b039 in CSelectionScreen::handleConnection (this=0x7fffd8ff5000) at /mnt/another/tmp/vcmi/client/CPreGame.cpp:937 937 if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack)) (gdb) p *pack $2 = {<CPack> = {_vptr.CPack = 0x7fffb8766750, type = 200}, <No data fields>} (gdb) p *serv $5 = {<CISer<CConnection>> = {<CLoaderBase> = {<CSerializer> = {_vptr.CSerializer = 0x7ffff7d80900 <vtable for CConnection+96>, vectors = std::map with 0 elements, smartVectorMembersSerialization = false, sendStackInstanceByIds = false}, _vptr.CLoaderBase = 0x7ffff7d808b8 <vtable for CConnection+24>}, saving = findvar.c:176: internal-error: extract_typed_address: type is not a pointer or reference A problem internal to GDB has been detected, further debugging may prove unreliable. Quit this debugging session? (y or n) n findvar.c:176: internal-error: extract_typed_address: type is not a pointer or reference A problem internal to GDB has been detected, further debugging may prove unreliable. Create a core file of GDB? (y or n) n <error reading variable> (gdb) f 2 0000002 0x0000000000cb182c in boost::_mfi::mf0<void, CSelectionScreen>::operator() (this=0x7fffd9019118, p=0x7fffd8ff5000) at /usr/include/boost-1_49/boost/bind/mem_fn_template.hpp:49 49 BOOST_MEM_FN_RETURN (p->*f_)(); (gdb) p *p $8 = {<CIntObject> = {<IShowActivatable> = {<IShowable> = {_vptr.IShowable = 0xdb1710 <vtable for CSelectionScreen+16>}, <IActivatable> = { _vptr.IActivatable = 0xdb17c0 <vtable for CSelectionScreen+192>}, type = 2}, used = 0, toNextTick = 0, timerDelay = 0, parent_m = 0x0, active_m = 64, children = std::vector of length 12, capacity 16 = {0x7fffd9016410, 0x7fffd8ff53a0, 0x7fffd907f980, 0x7fffd902f3b0, 0x7fffd901ea50, 0x7fffd933af20, 0x7fffd9512170, 0x7fffd9516390, 0x7fffd9515000, 0x7fffd950c6b0, 0x7fffd9092460, 0x7fffd907c020}, parent = @0x7fffd8ff5020, pos = {<SDL_Rect> = {x = 112, y = 84, w = 800, h = 600}, <No data fields>}, pressedL = false, pressedR = false, hovered = false, captureAllKeys = false, strongInterest = false, active = @0x7fffd8ff5028, defActions = 255 '\377', recActions = 63 '?'}, <ISelectionScreenInfo> = { _vptr.ISelectionScreenInfo = 0xdb17f0 <vtable for CSelectionScreen+240>, multiPlayer = CMenuScreen::MULTI_NETWORK_HOST, screenType = CMenuScreen::newGame, current = 0x7fffd944e138, sInfo = {mode = StartInfo::NEW_GAME, difficulty = 1 '\001', playerInfos = {<std::map<unsigned char, PlayerSettings, std::less<unsigned char>, std::allocator<std::pair<unsigned char const, PlayerSettings> > >> = std::map with 4 elements = {[0 '\000'] = {bonus = PlayerSettings::RANDOM, castle = -1, hero = -1, heroPortrait = -1, heroName = "", color = 0 '\000', handicap = PlayerSettings::NO_HANDICAP, team = 0 '\000', name = "O01eg", playerID = 1 '\001', compOnly = false}, [1 '\001'] = { bonus = PlayerSettings::RANDOM, castle = -1, hero = -1, heroPortrait = -1, heroName = "", color = 1 '\001', handicap = PlayerSettings::NO_HANDICAP, team = 0 '\000', name = "Computer", playerID = 0 '\000', compOnly = false}, [5 '\005'] = { bonus = PlayerSettings::RANDOM, castle = -1, hero = -1, heroPortrait = -1, heroName = "", color = 5 '\005', handicap = PlayerSettings::NO_HANDICAP, team = 0 '\000', name = "Computer", playerID = 0 '\000', compOnly = false}, [6 '\006'] = { bonus = PlayerSettings::RANDOM, castle = -1, hero = -1, heroPortrait = -1, heroName = "", color = 6 '\006', handicap = PlayerSettings::NO_HANDICAP, team = 0 '\000', name = "Computer", playerID = 0 '\000', compOnly = false}}, <No data fields>}, seedToBeUsed = 0, seedPostInit = 0, mapfileChecksum = 0, turnTime = 0 '\000', mapname = "MAPS/ARROGANCE", createRandomMap = false, mapGenOptions = std::shared_ptr (empty) 0x0, campState = std::shared_ptr (empty) 0x0}, playerNames = std::map with 1 elements = {[1 '\001'] = "O01eg"}}, bordered = true, bg = 0x7fffd9016410, card = 0x7fffd907f980, opt = 0x7fffd902f3b0, randMapTab = 0x7fffd901ea50, start = 0x7fffd950c5e0, back = 0x7fffd907bf50, sel = 0x7fffd933af20, curTab = 0x7fffd933af20, serverHandlingThread = 0x7fffd9018f70, mx = 0x7fffd8fd1a20, upcomingPacks = empty std::list, serv = 0x7fffd950ce00, ongoingClosing = false, myNameID = 1 '\001'} (gdb) p f_ $9 = (void (CSelectionScreen::*)(CSelectionScreen * const)) 0xc5af44 <CSelectionScreen::handleConnection()> | ||||||||
Steps To Reproduce | Move to New game -> Multiplayer -> Host Click on "Random Map" or "Show Available scenarios" | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | vcmi.zip [^] (8,023 bytes) 2013-02-12 20:58 | ||||||||
Notes | |
(0003375) Tow (developer) 2013-02-12 22:56 |
MP mode is not supported. Still, it should be fixed. The MP was working pretty much (aside from numerous GUI glitches), however unused code in some magic way degrades over time. |
(0003381) Tow (developer) 2013-02-14 15:21 |
Fixed in r3203. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-02-12 20:58 | o01eg | New Issue | |
2013-02-12 20:58 | o01eg | Status | new => assigned |
2013-02-12 20:58 | o01eg | Assigned To | => Tow |
2013-02-12 20:58 | o01eg | File Added: vcmi.zip | |
2013-02-12 22:56 | Tow | Note Added: 0003375 | |
2013-02-12 22:56 | Tow | Status | assigned => confirmed |
2013-02-14 15:21 | Tow | Note Added: 0003381 | |
2013-02-14 15:21 | Tow | Status | confirmed => resolved |
2013-02-14 15:21 | Tow | Fixed in Version | => 0.92 |
2013-02-14 15:21 | Tow | Resolution | open => fixed |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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