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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001194 | VCMI | Mechanics - Battles | public | 2013-01-31 03:23 | 2015-12-24 05:34 | ||||
Reporter | un_notas | ||||||||
Assigned To | Warmonger | ||||||||
Priority | low | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Windows | OS Version | 7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.98f | |||||||
Summary | 0001194: Magic Arrow doesn't work properly | ||||||||
Description | I have cast magic arrow with two different heroes (one expert in fire and the other just basic water) and the animation worked, the subtitle about the damaged appeared but the spell didn't really work because the enemy was unharmed. I have tried to find out more info, but nothing useful. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | VCMI_Client_log.txt [^] (1,038,206 bytes) 2013-01-31 03:23 [Show Content] | ||||||||
Relationships | |||||||||||
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Notes | |
(0003385) Ivan (developer) 2013-02-17 17:12 |
Trying to run vcmi using valgrind with ~1 fps speed. Found uninitialized value that may cause this bug: ==5093== Thread 4: ==5093== Conditional jump or move depends on uninitialised value(s) ==5093== at 0x5B08539: IBonusBearer::getEffect(unsigned short, int) const (HeroBonus.cpp:508) ==5093== by 0x579FE27: CBattleInfoCallback::calculateDmgRange(BattleAttackInfo const&) const (CBattleCallback.cpp:817) ==5093== by 0x57A1EE3: CBattleInfoCallback::battleEstimateDamage(BattleAttackInfo const&, std::pair<unsigned int, unsigned int>*) const (CBattleCallback.cpp:994) ==5093== by 0x57A1DCE: CBattleInfoCallback::battleEstimateDamage(CStack const*, CStack const*, std::pair<unsigned int, unsigned int>*) const (CBattleCallback.cpp:984) ==5093== by 0x974525: CBattleInterface::handleHex(BattleHex, int) (CBattleInterface.cpp:3051) ==5093== by 0x972704: CBattleInterface::mouseMoved(SDL_MouseMotionEvent const&) (CBattleInterface.cpp:1002) ==5093== by 0x9D1BC1: CGuiHandler::handleMoveInterested(SDL_MouseMotionEvent const&) (CGuiHandler.cpp:352) ==5093== by 0x9D1A63: CGuiHandler::handleMouseMotion(SDL_Event*) (CGuiHandler.cpp:333) ==5093== by 0x9D0536: CGuiHandler::handleEvent(SDL_Event*) (CGuiHandler.cpp:214) ==5093== by 0x9D0126: CGuiHandler::handleEvents() (CGuiHandler.cpp:177) ==5093== by 0xC562AF: CPlayerInterface::update() (CPlayerInterface.cpp:1568) ==5093== by 0xC5653B: non-virtual thunk to CPlayerInterface::update() (CPlayerInterface.cpp:1582) |
(0006206) SXX (administrator) 2015-12-24 05:34 |
Another bug that fixed long time ago. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-01-31 03:23 | un_notas | New Issue | |
2013-01-31 03:23 | un_notas | File Added: VCMI_Client_log.txt | |
2013-02-13 07:28 | Warmonger | Relationship added | related to 0001207 |
2013-02-13 07:48 | Warmonger | Relationship added | related to 0000831 |
2013-02-17 15:50 | Warmonger | Assigned To | => Warmonger |
2013-02-17 15:50 | Warmonger | Status | new => assigned |
2013-02-17 17:12 | Ivan | Note Added: 0003385 | |
2015-12-24 05:34 | SXX | Note Added: 0006206 | |
2015-12-24 05:34 | SXX | Status | assigned => closed |
2015-12-24 05:34 | SXX | Resolution | open => fixed |
2015-12-24 05:34 | SXX | Fixed in Version | => 0.98f |
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