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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001154 | VCMI | AI - Adventure Map | public | 2012-12-01 08:38 | 2014-05-30 17:41 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Windows 7 | OS Version | SP1 | ||||
Product Version | |||||||||
Target Version | 0.91 | Fixed in Version | 0.91 | ||||||
Summary | 0001154: Random crash when AI tries to recruit hero | ||||||||
Description | Looks like related to 0001149. Both bugs appeared on same period, probably related to faulty map initialization / serialization. | ||||||||
Additional Information | Listening... Striving to goal of type WIN Considering goal WIN Decomposing goal of type WIN Considering goal CONQUER Decomposing goal of type CONQUER Considering goal RECRUIT HERO Decomposing goal of type RECRUIT HERO Attempting realizing goal with code RECRUIT HERO Sending a request "struct HireHero". It'll have an ID=164. Sending to server a pack of type struct HireHero We'll wait till request 164 is answered. received server message of type struct HeroRecruited Made first apply on cl Disaster happened. Reason: 0xc0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:614A0F5C Attempt to write to 0x0000003D Thread ID: ef4 [3828] Crash info will be put in VCMI_client.exe_crashinfo.dmp | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | CoTD 252x252 001.h3m [^] (264,267 bytes) 2012-12-05 17:38 | ||||||||
Notes | |
(0003227) beegee (developer) 2012-12-04 19:10 |
For me it looks like that 0001149 is not related to this mantis call. More on this in 0001149. I couldn't confirm this bug. AI can create as many heroes as it wants to have:) |
(0003233) Warmonger (administrator) 2012-12-05 17:37 edited on: 2012-12-05 17:38 |
For me it crashes especially on large maps, which may be caused by two reasons I can think of: 1. Race condition - map is processed slower than on small maps 2. Not enough heroes avaliable to recruit. Check attached map. |
(0003244) Ivan (developer) 2012-12-12 13:45 edited on: 2012-12-12 14:09 |
I think I got this (or similar) issue 1-2 times without "help" from AI on the first day of game. Sometimes starting heroes army is out of sync with server. So far happened only with lvl-1 creature specialists and only when hero in options was set to random. Will try to reproduce it but it occurs quite rarely for me. EDIT: Wow. Logging in CGHeroInstance::initArmy() shows that client and server give completely different armies. Will try to fix. |
(0003245) Ivan (developer) 2012-12-12 14:56 |
I definitely fixed out of sync issue. And I may have fixed original bug - please check. |
(0003248) Warmonger (administrator) 2012-12-12 17:36 |
Yeah, it work great now :) |
Issue History | |||
Date Modified | Username | Field | Change |
2012-12-01 08:38 | Warmonger | New Issue | |
2012-12-01 08:38 | Warmonger | Status | new => assigned |
2012-12-01 08:38 | Warmonger | Assigned To | => beegee |
2012-12-01 08:39 | Warmonger | Relationship added | related to 0001149 |
2012-12-04 19:10 | beegee | Note Added: 0003227 | |
2012-12-05 17:37 | Warmonger | Note Added: 0003233 | |
2012-12-05 17:38 | Warmonger | File Added: CoTD 252x252 001.h3m | |
2012-12-05 17:38 | Warmonger | Note Edited: 0003233 | View Revisions |
2012-12-12 13:45 | Ivan | Note Added: 0003244 | |
2012-12-12 14:09 | Ivan | Note Edited: 0003244 | View Revisions |
2012-12-12 14:09 | Ivan | Assigned To | beegee => Ivan |
2012-12-12 14:56 | Ivan | Note Added: 0003245 | |
2012-12-12 14:56 | Ivan | Status | assigned => feedback |
2012-12-12 17:36 | Warmonger | Note Added: 0003248 | |
2012-12-12 17:36 | Warmonger | Status | feedback => assigned |
2012-12-12 17:36 | Warmonger | Status | assigned => resolved |
2012-12-12 17:36 | Warmonger | Fixed in Version | => 0.91 |
2012-12-12 17:36 | Warmonger | Resolution | open => fixed |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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