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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001147||VCMI||GUI - Other||public||2012-11-04 17:32||2012-11-04 17:32|
|Assigned To|| |
|Platform||PC (Tablet)||OS||Windows||OS Version||8|
|Product Version||0.9|| |
|Target Version||Fixed in Version|| |
|Summary||0001147: Windows 8 Touch Gesture/Action support erratic|
|Description||I recently stumbled across your project and tried it out on my tablet running the Windows 8 Release Preview.|
Everything works as advertised, except mouse handling - GUI elements cannot be tapped directly and the pointer can only be moved by tapping a position twice or using a dragging gesture. This, however, triggers a click event at the previous location of the pointer, which makes control of the game more difficult because you tend to accidentally click things you don't want to.
|Steps To Reproduce||- open VCMI|
- use fingers/stylus to control the game
|Additional Information||I'm not sure, but I think there is an API for handling touch input under Windows 8 - maybe that could be used to make things easier.|
Also, for reference, when started without VCMI, HoMM3 handles input much better, probably due to some kind of different/legacy input mode triggered by the change to full screen display - maybe that could be used as reference.
|Tags||No tags attached.|