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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001147 | VCMI | GUI - Other | public | 2012-11-04 17:32 | 2012-11-04 17:32 |
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| Reporter | Shatterband | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | PC (Tablet) | OS | Windows | OS Version | 8 |
| Product Version | 0.9 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0001147: Windows 8 Touch Gesture/Action support erratic |
| Description | I recently stumbled across your project and tried it out on my tablet running the Windows 8 Release Preview.
Everything works as advertised, except mouse handling - GUI elements cannot be tapped directly and the pointer can only be moved by tapping a position twice or using a dragging gesture. This, however, triggers a click event at the previous location of the pointer, which makes control of the game more difficult because you tend to accidentally click things you don't want to. |
| Steps To Reproduce | - open VCMI
- use fingers/stylus to control the game |
| Additional Information | I'm not sure, but I think there is an API for handling touch input under Windows 8 - maybe that could be used to make things easier.
Also, for reference, when started without VCMI, HoMM3 handles input much better, probably due to some kind of different/legacy input mode triggered by the change to full screen display - maybe that could be used as reference. |
| Tags | No tags attached. |
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