MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001147 | VCMI | GUI - Other | public | 2012-11-04 17:32 | 2012-11-04 17:32 |
Reporter | Shatterband | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC (Tablet) | OS | Windows | OS Version | 8 |
Product Version | 0.9 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001147: Windows 8 Touch Gesture/Action support erratic | ||||
Description | I recently stumbled across your project and tried it out on my tablet running the Windows 8 Release Preview. Everything works as advertised, except mouse handling - GUI elements cannot be tapped directly and the pointer can only be moved by tapping a position twice or using a dragging gesture. This, however, triggers a click event at the previous location of the pointer, which makes control of the game more difficult because you tend to accidentally click things you don't want to. | ||||
Steps To Reproduce | - open VCMI - use fingers/stylus to control the game | ||||
Additional Information | I'm not sure, but I think there is an API for handling touch input under Windows 8 - maybe that could be used to make things easier. Also, for reference, when started without VCMI, HoMM3 handles input much better, probably due to some kind of different/legacy input mode triggered by the change to full screen display - maybe that could be used as reference. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2012-11-04 17:32 | Shatterband | New Issue |
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