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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001052 | VCMI | Mechanics - Town structures | public | 2012-08-25 12:13 | 2014-05-30 17:41 | ||||
| Reporter | Warmonger | ||||||||
| Assigned To | Ivan | ||||||||
| Priority | normal | Severity | block | Reproducibility | have not tried | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | PC | OS | Windows 7 | OS Version | SP1 | ||||
| Product Version | |||||||||
| Target Version | 0.9 | Fixed in Version | 0.9 | ||||||
| Summary | 0001052: Crash at new week after r2840. | ||||||||
| Description | After changes in parser, game crashes on new week. Debugger point at const std::string & CBuilding::Name() const function | ||||||||
| Steps To Reproduce | Check attached autosave, pass turn. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0002921) Ivan (developer) 2012-08-25 13:22 |
With your save there is also crash on opening town. In Building::Name() as well. Looks like building with ID = 26 (Grail) is missing. All other buildings are OK as far as I can see. Found it. Will upload fix soon. |
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(0002922) Ivan (developer) 2012-08-25 13:32 |
Done. Rev 2842. Building are part of save game so this save is still broken. |
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(0002923) Warmonger (administrator) 2012-08-25 14:54 |
Ok, works now. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2012-08-25 12:13 | Warmonger | New Issue | |
| 2012-08-25 12:13 | Warmonger | File Added: r2841crash.rar | |
| 2012-08-25 13:22 | Ivan | Note Added: 0002921 | |
| 2012-08-25 13:32 | Ivan | Note Added: 0002922 | |
| 2012-08-25 13:32 | Ivan | Assigned To | => Ivan |
| 2012-08-25 13:32 | Ivan | Status | new => feedback |
| 2012-08-25 14:54 | Warmonger | Note Added: 0002923 | |
| 2012-08-25 14:54 | Warmonger | Status | feedback => assigned |
| 2012-08-25 14:54 | Warmonger | Status | assigned => resolved |
| 2012-08-25 14:54 | Warmonger | Fixed in Version | => 0.9 |
| 2012-08-25 14:54 | Warmonger | Resolution | open => fixed |
| 2014-05-30 17:41 | beegee | Status | resolved => closed |
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