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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001004 | VCMI | Mechanics - Battles | public | 2012-06-14 15:58 | 2014-05-30 17:41 | ||||
Reporter | douggie_m | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PowerPC | OS | GNU/Linux | OS Version | - | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.9 | |||||||
Summary | 0001004: Commander is partially hidden behind obstacle | ||||||||
Description | Looks like obstacle is drawn *after* commander, over-drawing its parts. (See attached screenshot.) Normal units are drawn in proper order. when commander is moved, it begins to be drawn properly. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | vcmi-commander_is_hidden_behind_obstacle.png [^] (1,312,290 bytes) 2012-06-14 15:58 vcmi-commander_moved_drawn_properly.png [^] (1,311,594 bytes) 2012-06-14 15:59 | ||||||||
Notes | |
(0002678) Warmonger (administrator) 2012-06-14 16:04 |
Well, the actual problem is that Commander is standing ON the obstacle, which should never happen. |
(0002679) douggie_m (reporter) 2012-06-14 16:42 |
> Well, the actual problem is that Commander is standing ON the obstacle, which should never happen. Oh, really. Hmm, and does this mean that random-generator for battlefields shall be re-written to never place obstacles on commander's position or? |
(0002680) Warmonger (administrator) 2012-06-14 16:53 |
Quite the other way round, Commander shouldn't be placed on the obstacle. Will investigate. |
(0002682) douggie_m (reporter) 2012-06-14 18:47 |
> Quite the other way round, Commander shouldn't be placed on the obstacle. Will investigate. Ah. I never played "real" WoG mod, because it was only for another architecture and only one OS for that architecture. but it seems okay just to draw units *after* other items on battlefield. As you see, some parts of units count are covered too. |
(0002683) Tow (developer) 2012-06-14 20:24 |
How was this handled in WoG? I believe I saw the same issue, though am not sure ATM. |
(0002707) Warmonger (administrator) 2012-06-16 14:27 |
Fixed in r2759 - now commanders will be placed AFTER obstacles are randomized. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-14 15:58 | douggie_m | New Issue | |
2012-06-14 15:58 | douggie_m | File Added: vcmi-commander_is_hidden_behind_obstacle.png | |
2012-06-14 15:59 | douggie_m | File Added: vcmi-commander_moved_drawn_properly.png | |
2012-06-14 16:04 | Warmonger | Note Added: 0002678 | |
2012-06-14 16:42 | douggie_m | Note Added: 0002679 | |
2012-06-14 16:53 | Warmonger | Note Added: 0002680 | |
2012-06-14 16:53 | Warmonger | Assigned To | => Warmonger |
2012-06-14 16:53 | Warmonger | Status | new => assigned |
2012-06-14 18:47 | douggie_m | Note Added: 0002682 | |
2012-06-14 20:24 | Tow | Note Added: 0002683 | |
2012-06-16 14:27 | Warmonger | Note Added: 0002707 | |
2012-06-16 14:27 | Warmonger | Status | assigned => resolved |
2012-06-16 14:27 | Warmonger | Fixed in Version | => 0.9 |
2012-06-16 14:27 | Warmonger | Resolution | open => fixed |
2012-06-16 14:27 | Warmonger | Category | GUI - Battles => Mechanics - Battles |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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