MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001004VCMIMechanics - Battlespublic2012-06-14 15:582014-05-30 17:41
Reporterdouggie_m 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformPowerPCOSGNU/LinuxOS Version-
Product Version 
Target VersionFixed in Version0.9 
Summary0001004: Commander is partially hidden behind obstacle
DescriptionLooks like obstacle is drawn *after* commander, over-drawing its parts.
(See attached screenshot.)

Normal units are drawn in proper order.

when commander is moved, it begins to be drawn properly.
TagsNo tags attached.
Attached Filespng file icon vcmi-commander_is_hidden_behind_obstacle.png [^] (1,312,290 bytes) 2012-06-14 15:58
png file icon vcmi-commander_moved_drawn_properly.png [^] (1,311,594 bytes) 2012-06-14 15:59

- Relationships

-  Notes
(0002678)
Warmonger (administrator)
2012-06-14 16:04

Well, the actual problem is that Commander is standing ON the obstacle, which should never happen.
(0002679)
douggie_m (reporter)
2012-06-14 16:42

> Well, the actual problem is that Commander is standing ON the obstacle, which should never happen.

Oh, really. Hmm, and does this mean that random-generator for battlefields shall be re-written to never place obstacles on commander's position or?
(0002680)
Warmonger (administrator)
2012-06-14 16:53

Quite the other way round, Commander shouldn't be placed on the obstacle. Will investigate.
(0002682)
douggie_m (reporter)
2012-06-14 18:47

> Quite the other way round, Commander shouldn't be placed on the obstacle. Will investigate.

Ah. I never played "real" WoG mod, because it was only for another architecture and only one OS for that architecture. but it seems okay just to draw units *after* other items on battlefield. As you see, some parts of units count are covered too.
(0002683)
Tow (developer)
2012-06-14 20:24

How was this handled in WoG?
I believe I saw the same issue, though am not sure ATM.
(0002707)
Warmonger (administrator)
2012-06-16 14:27

Fixed in r2759 - now commanders will be placed AFTER obstacles are randomized.

- Issue History
Date Modified Username Field Change
2012-06-14 15:58 douggie_m New Issue
2012-06-14 15:58 douggie_m File Added: vcmi-commander_is_hidden_behind_obstacle.png
2012-06-14 15:59 douggie_m File Added: vcmi-commander_moved_drawn_properly.png
2012-06-14 16:04 Warmonger Note Added: 0002678
2012-06-14 16:42 douggie_m Note Added: 0002679
2012-06-14 16:53 Warmonger Note Added: 0002680
2012-06-14 16:53 Warmonger Assigned To => Warmonger
2012-06-14 16:53 Warmonger Status new => assigned
2012-06-14 18:47 douggie_m Note Added: 0002682
2012-06-14 20:24 Tow Note Added: 0002683
2012-06-16 14:27 Warmonger Note Added: 0002707
2012-06-16 14:27 Warmonger Status assigned => resolved
2012-06-16 14:27 Warmonger Fixed in Version => 0.9
2012-06-16 14:27 Warmonger Resolution open => fixed
2012-06-16 14:27 Warmonger Category GUI - Battles => Mechanics - Battles
2014-05-30 17:41 beegee Status resolved => closed

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean