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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000871 | VCMI | GUI - Battles | public | 2012-02-22 13:00 | 2014-05-30 17:40 | ||||
Reporter | Ivan | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x86_64 | OS | Ubuntu Linux | OS Version | 11.10 (oneiric) | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.88 | |||||||
Summary | 0000871: Sometimes you can try to attack dead stack | ||||||||
Description | Check screenshot. If dead stack is just outside of creature movement area you can try to attack it. Note that the tile is highlighted, cursor changed to sword, console text | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | vcmi-attack-corpse.jpg [^] (289,646 bytes) 2012-02-22 13:00
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Notes | |
(0002223) Tow (developer) 2012-02-22 14:40 |
Fixed in r2554 and r2555. There actually a few issues: callback treated dead stacks as attackable, accessible hexes wasn't properly updated when stack was killed by spell and cursor handling in battle itnerface. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-22 13:00 | Ivan | New Issue | |
2012-02-22 13:00 | Ivan | Status | new => assigned |
2012-02-22 13:00 | Ivan | Assigned To | => Tow dragon |
2012-02-22 13:00 | Ivan | File Added: vcmi-attack-corpse.jpg | |
2012-02-22 13:38 | Tow | Assigned To | Tow dragon => Tow |
2012-02-22 14:15 | Warmonger | Assigned To | Tow => Warmonger |
2012-02-22 14:40 | Tow | Note Added: 0002223 | |
2012-02-22 14:40 | Tow | Status | assigned => resolved |
2012-02-22 14:40 | Tow | Fixed in Version | => 0.89 |
2012-02-22 14:40 | Tow | Resolution | open => fixed |
2012-02-22 14:40 | Tow | Assigned To | Warmonger => Tow |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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