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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000700 | VCMI | Mechanics - Other | public | 2011-03-04 02:24 | 2014-05-30 17:40 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.84 | ||||||||
Target Version | Fixed in Version | 0.85 | |||||||
Summary | 0000700: Crash at map start for custom map (containing standard WoG objects) | ||||||||
Description | Please see attached map, screenshot & logs (no crashdump created). I made multiple additions to the map I've been using since 0000570, but when I tried to start it, I got the Runtime Error crash. I validated the map in the Editor and it opened under WoG. I also removed some of the more rare WoG objects, but the crash was still occurring. I couldn't check each and every object because I added at least 50, but I guess you have better tools to trace the cause. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | VCMI_Tests_2011.h3m [^] (18,615 bytes) 2011-03-04 02:24 2011-03-04_WoGMapCrash.jpg [^] (124,064 bytes) 2011-03-04 02:25 2011-03-04_WoGMapCrash.7z [^] (4,850 bytes) 2011-03-04 02:26 | ||||||||
Notes | |
(0001619) Ivan (developer) 2011-03-04 13:29 |
>>I couldn't check each and every object Crash located in hero placeholder loading. Check placeholder at underground, 55,25 |
(0001620) Zamolxis (viewer) 2011-03-04 13:54 |
It's that indeed. Just curious - where did you look to spot the cause? Did you use a debugging tool, or is it something I could have found myself if I looked in the right file? |
(0001638) Warmonger (administrator) 2011-03-08 14:06 |
Don't know about Ivan, but indeed we have quite handy debugger built in MVS. Without it, it would be impossible to track most of bugs. The hero placeholder seems to be not handled. Crash was forced by coders who just didn't know what it is ;): int a = bufor[i++]; //unkown byte, seems to be always 0 (if not - scream!) assert(!a); I enabled it in r2026 as it doesn't seem to have negative influence on game. |
(0001639) Tow dragon (viewer) 2011-03-08 17:55 |
I think that assertion was left there to see what that byte means. Maybe it contains important information? |
Issue History | |||
Date Modified | Username | Field | Change |
2011-03-04 02:24 | Zamolxis | New Issue | |
2011-03-04 02:24 | Zamolxis | File Added: VCMI_Tests_2011.h3m | |
2011-03-04 02:25 | Zamolxis | File Added: 2011-03-04_WoGMapCrash.jpg | |
2011-03-04 02:26 | Zamolxis | File Added: 2011-03-04_WoGMapCrash.7z | |
2011-03-04 13:29 | Ivan | Note Added: 0001619 | |
2011-03-04 13:54 | Zamolxis | Note Added: 0001620 | |
2011-03-08 14:06 | Warmonger | Note Added: 0001638 | |
2011-03-08 14:06 | Warmonger | Status | new => resolved |
2011-03-08 14:06 | Warmonger | Fixed in Version | => 0.89 |
2011-03-08 14:06 | Warmonger | Resolution | open => fixed |
2011-03-08 14:06 | Warmonger | Assigned To | => Warmonger |
2011-03-08 17:55 | Tow dragon | Note Added: 0001639 | |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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