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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000065 | VCMI | AI - Battles | public | 2009-10-03 15:33 | 2011-03-03 12:23 | ||||
Reporter | Tow dragon | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.72c | ||||||||
Target Version | Fixed in Version | 0.84 | |||||||
Summary | 0000065: AI should try to go after the shooter or the flyer, unless the pikemen would be reachable in less number of turns | ||||||||
Description | 0.72c#41 AI should try to go after the shooter or the flyer, unless the pikemen (or other low level melee unit) would be reachable in less number of turns | ||||||||
Additional Information | Originally reported here: http://forum.vcmi.eu/viewtopic.php?p=3059#3059 [^] | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0001483) Tow (developer) 2011-01-15 02:59 |
r1910 brought a new battle AI, still very, very basic but the issue described here should be gone. |
(0001596) Zamolxis (viewer) 2011-03-03 12:23 |
Issue confirmed as gone. Enemy melee prefers our range units now, which is way better. |
Issue History | |||
Date Modified | Username | Field | Change |
2009-10-03 15:33 | Tow dragon | New Issue | |
2009-10-10 03:57 | Zamolxis | Description Updated | View Revisions |
2010-05-29 19:36 | Zamolxis | Product Version | => 0.72c |
2011-01-15 02:59 | Tow | Note Added: 0001483 | |
2011-01-15 02:59 | Tow | Status | new => resolved |
2011-01-15 02:59 | Tow | Fixed in Version | => 0.89 |
2011-01-15 02:59 | Tow | Resolution | open => fixed |
2011-01-15 02:59 | Tow | Assigned To | => Tow |
2011-03-03 12:23 | Zamolxis | Note Added: 0001596 | |
2011-03-03 12:23 | Zamolxis | Status | resolved => closed |
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