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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000647 | VCMI | GUI - Hero screen / Exchange window | public | 2010-11-17 00:29 | 2014-05-30 17:40 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.83 | ||||||||
Target Version | Fixed in Version | 0.84 | |||||||
Summary | 0000647: Artifact Combo worked fine after many assemble/dissemble rounds, until a crash. Since then assembling always crashes. | ||||||||
Description | I ran into this when verifying 0000416 is not an issue anymore. First I tested the combination of Bow of Sharpshooter & Cornucopia, which worked perfectly. I assemble/dissembled both multiple times, including the change of Misc slot for some before assembling, and everything worked perfectly. But then I added Wizard's Well and the Elixir of Life in Map Editor, to test more combinations. Since then, the game now crashes always when I try to re-assemble a combo artifact. Removing the Well & Elixir in Map Editor didn't help - now the crash always happens if I try to re-assemble. I'm not sure if it's because of the edited map or for another reason, but I hope the crashdump will help. The crashdump here is after the first crash. I wonder if that didn't actually overwrite some file permanently, causing the came to always crash afterwards. Let me know if you can identify the cause or if I have to investigate this further. | ||||||||
Steps To Reproduce | You can take the map from 0000570 in Map Editor, add Wizard's Well & Elixir of LIfe in Ivor's backpack (he's at 14x52), and see if it's this change that triggers the crash. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2010-11-17_RClickOnVialOfMercury.jpg [^] (220,134 bytes) 2010-11-17 00:30
2010-11-17_RClickOnVialOfMercury.7z [^] (89,744 bytes) 2010-11-17 00:32 | ||||||||
Relationships | ||||||
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Notes | |
(0001488) OnionKnight (developer) 2011-01-16 13:40 |
This is strange, I can't reproduce the crash but on the other hand the artifact disassembly is completely wrong, and I can't move an artifact from one slot to another. I've been out of loop for a while so I'm not sure what could be the cause or if these artifact issues are being dealt with on the bonusesFifthPart branch. |
(0001490) Zamolxis (viewer) 2011-01-16 15:01 |
I hope Tow or someone can find in the crashdump either what the cause is, or at least what type of tests I should still do to help figure it out... |
(0001491) Tow (developer) 2011-01-16 23:11 |
Stacktrace from dump: VCMI_client.exe!ComponentResolved::ComponentResolved(SComponent * Comp=0x0543f8ec) Line 533 + 0x9 bytes C++ VCMI_client.exe!ComponentsToBlit::ComponentsToBlit(std::vector<SComponent *,std::allocator<SComponent *> > & SComps=[...](), int maxw=88341044, SDL_Surface * _or=0x00000000) Line 566 + 0xa bytes C++ VCMI_client.exe!CMessage::drawIWindow(CInfoWindow * ret=0x00000056, std::basic_string<char,std::char_traits<char>,std::allocator<char> > text=<Bad Ptr>, int player=0) Line 421 + 0x17 bytes C++ VCMI_client.exe!CInfoWindow::CInfoWindow(std::basic_string<char,std::char_traits<char>,std::allocator<char> > Text=<Bad Ptr>, int player=0, const std::vector<SComponent *,std::allocator<SComponent *> > & comps=[1](...,...), std::vector<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,CFunctionList<void __cdecl(void)> >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,CFunctionList<void __cdecl(void)> > > > & Buttons=[...](), bool delComps=true) Line 509 + 0x34 bytes C++ VCMI_client.exe!CInfoWindow::showYesNoDialog(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text=<Bad Ptr>, const std::vector<SComponent *,std::allocator<SComponent *> > * components=0x0543fc98 [1](...,...), const CFunctionList<void __cdecl(void)> & onYes={...}, const CFunctionList<void __cdecl(void)> & onNo={...}, bool DelComps=true, int player=0) Line 550 + 0xa6 bytes C++ VCMI_client.exe!CPlayerInterface::showYesNoDialog(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text=<Bad Ptr>, const std::vector<SComponent *,std::allocator<SComponent *> > & components=[1](...,...), CFunctionList<void __cdecl(void)> onYes={...}, CFunctionList<void __cdecl(void)> onNo={...}, bool DelComps=true) Line 882 + 0x1d bytes C++ VCMI_client.exe!CPlayerInterface::showArtifactAssemblyDialog(unsigned long artifactID=111, unsigned long assembleTo=86, bool assemble=true, CFunctionList<void __cdecl(void)> onYes={...}, CFunctionList<void __cdecl(void)> onNo={...}) Line 1175 C++ > VCMI_client.exe!CArtPlace::clickRight(boost::logic::tribool down={...}, bool previousState=true) Line 4624 C++ VCMI_client.exe!CGuiHandler::handleEvent(SDL_Event * sEvent=0x00000001) Line 234 C++ VCMI_client.exe!CGuiHandler::handleEvents() Line 145 C++ VCMI_client.exe!CPlayerInterface::update() Line 1328 C++ VCMI_client.exe!CGuiHandler::run() Line 382 C++ VCMI_client.exe!boost::`anonymous namespace'::thread_start_function() + 0x5b bytes C++ Feral line: comp->pos.w = std::max(textSize.first, img->w); //bigger of: subtitle width and image width Apparently img is NULL. |
(0001492) Tow (developer) 2011-01-16 23:13 |
The code is being rewritten in the bonusesFifthPart anyway, so the bug is most probably gone or totally different. I'll resolve it for now, when a next build is out please check, if the issue is gone. |
(0001506) Tow (developer) 2011-01-23 23:55 edited on: 2011-01-23 23:55 |
I've encountered a reason of that when rewriting artifacts: img wasn't initialized properly. Fixed in my branch in r1934 |
Issue History | |||
Date Modified | Username | Field | Change |
2010-11-17 00:29 | Zamolxis | New Issue | |
2010-11-17 00:29 | Zamolxis | Issue generated from: 0000416 | |
2010-11-17 00:29 | Zamolxis | Relationship added | related to 0000416 |
2010-11-17 00:30 | Zamolxis | File Added: 2010-11-17_RClickOnVialOfMercury.jpg | |
2010-11-17 00:32 | Zamolxis | File Added: 2010-11-17_RClickOnVialOfMercury.7z | |
2010-11-17 00:43 | Zamolxis | Summary | Artifact Combo worked fine after many assemble/dissemble rounds, until a crash. Since then they always crash => Artifact Combo worked fine after many assemble/dissemble rounds, until a crash. Since then assembling always crashes. |
2010-11-17 00:43 | Zamolxis | Description Updated | View Revisions |
2011-01-16 13:40 | OnionKnight | Note Added: 0001488 | |
2011-01-16 13:40 | OnionKnight | Assigned To | => OnionKnight |
2011-01-16 13:40 | OnionKnight | Status | new => feedback |
2011-01-16 15:01 | Zamolxis | Note Added: 0001490 | |
2011-01-16 15:01 | Zamolxis | Status | feedback => assigned |
2011-01-16 23:11 | Tow | Note Added: 0001491 | |
2011-01-16 23:13 | Tow | Note Added: 0001492 | |
2011-01-16 23:13 | Tow | Status | assigned => resolved |
2011-01-16 23:13 | Tow | Resolution | open => suspended |
2011-01-16 23:13 | Tow | Assigned To | OnionKnight => Tow |
2011-01-23 23:55 | Tow | Note Added: 0001506 | |
2011-01-23 23:55 | Tow | Note Edited: 0001506 | View Revisions |
2011-01-23 23:56 | Tow | Resolution | suspended => fixed |
2011-01-23 23:56 | Tow | Fixed in Version | => 0.89 |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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