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IDProjectCategoryView StatusDate SubmittedLast Update
0000592VCMIMechanics - Battlespublic2010-08-01 22:402014-05-30 17:39
ReporterZamolxis 
Assigned ToTow dragon 
PriorityhighSeveritycrashReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformAMD 5600+OSWindowsOS VersionXP SP3
Product Version0.82 
Target VersionFixed in Version0.83 
Summary0000592: High chance of battle freeze or crash if a spell was cast in the previous battle
DescriptionSee attached 3 sets of screenshots/dumps:

1. Crash sample (dump created by VCMI)

2. Freeze sample (forced dump)

3. Another freeze sample - with the Console message and dump created after I typed "activate 0" in Console as Tow suggested (I had an exchange of PM's with him on the forum about it already, but he couldn't reproduce it). As seen in the screenshot, I didn't even have to attack to Earth Elemental - I just flew the Phoenix in front of it and the game froze.
Steps To ReproduceTake Sir Mullich in the map attached to 0000570 to reproduce, attack the Inferno above and use a spell in battle (I used Lightning Bolt). After battle, attack the Earth Elemental nearby. In the beginning of the battle, attack or just fly with the Phoenix in front of the creature - Either way there's a good chance to get a freeze or a crash. Out of about 15 attempts, 4-5 times I had a freeze (and had to force crashdump), 6-7 times I had a crash and only 3-4 times I could finish the battle.

I was never able to reproduce it (5 attempts) if I didn't cast a spell in the previous battle or if I just cast a non-destructive spell (I tried Slow), that's why I assume this casting may have something to do with it, but I could be wrong.
TagsNo tags attached.
Attached Files7z file icon 2010-08-01_KillEElem.7z [^] (128,063 bytes) 2010-08-01 22:41
jpg file icon 2010-08-01_KillEElem1.jpg [^] (235,147 bytes) 2010-08-01 22:41


7z file icon 2010-08-01_FreezeEElem.7z [^] (113,322 bytes) 2010-08-01 22:41
jpg file icon 2010-08-01_FreezeEElem.jpg [^] (182,868 bytes) 2010-08-01 22:41


7z file icon 2010-08-01_BattleCrash.7z [^] (61,579 bytes) 2010-08-01 22:42
jpg file icon 2010-08-01_BattleCrash1.jpg [^] (291,756 bytes) 2010-08-01 22:44

- Relationships
has duplicate 0000616closedTow dragon Crash probably after battle with centaurs and refered to necromancy skill 

-  Notes
(0001276)
Tow dragon (viewer)
2010-08-02 11:01

That's because old battle is not finished when it's ended by casting an offensive spell. A small remnant of it gets released when another battle ends normally and makes this crash. I've fixed it in rev 1720.

- Issue History
Date Modified Username Field Change
2010-08-01 22:40 Zamolxis New Issue
2010-08-01 22:40 Zamolxis Status new => assigned
2010-08-01 22:40 Zamolxis Assigned To => Tow dragon
2010-08-01 22:40 Zamolxis File Added: 2010-08-01_KillEElem1.jpg
2010-08-01 22:41 Zamolxis File Deleted: 2010-08-01_KillEElem1.jpg
2010-08-01 22:41 Zamolxis File Added: 2010-08-01_KillEElem.7z
2010-08-01 22:41 Zamolxis File Added: 2010-08-01_KillEElem1.jpg
2010-08-01 22:41 Zamolxis File Added: 2010-08-01_FreezeEElem.7z
2010-08-01 22:41 Zamolxis File Added: 2010-08-01_FreezeEElem.jpg
2010-08-01 22:42 Zamolxis File Added: 2010-08-01_BattleCrash.7z
2010-08-01 22:42 Zamolxis File Added: 2010-08-01_BattleCrash.jpg
2010-08-01 22:43 Zamolxis File Deleted: 2010-08-01_BattleCrash.jpg
2010-08-01 22:44 Zamolxis File Added: 2010-08-01_BattleCrash1.jpg
2010-08-01 22:46 Zamolxis Steps to Reproduce Updated View Revisions
2010-08-01 22:48 Zamolxis Steps to Reproduce Updated View Revisions
2010-08-01 23:06 Zamolxis Description Updated View Revisions
2010-08-02 11:01 Tow dragon Note Added: 0001276
2010-08-02 11:01 Tow dragon Status assigned => resolved
2010-08-02 11:01 Tow dragon Fixed in Version => 0.89
2010-08-02 11:01 Tow dragon Resolution open => fixed
2010-10-31 18:53 Tow Relationship added has duplicate 0000616
2014-05-30 17:39 beegee Status resolved => closed

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