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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000533 | VCMI | Mechanics - Battles | public | 2010-07-13 12:12 | 2014-05-30 17:39 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.81 | ||||||||
Target Version | Fixed in Version | 0.82 | |||||||
Summary | 0000533: Catapult should get 2 shots for Advanced/Expert Ballistics | ||||||||
Description | Also, while fixing this, you can double check if the probabilities are implemented correctly: Basic/Advanced: 60% chance to hit the intended target wall. Chances to inflict maximum damage are 50%. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 60%. Expert: Each of the 2 shots has 75% chance to hit the intended target wall. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 75%. source: http://hommworld.net/Homm3/SecondarySkills.php [^] | ||||||||
Additional Information | SUGGESTION: I know H3 didn't have this, but could we have in the battle log also information about the damage inflicted by the Catapult? The line can be very simple - "Catapult does xx damage" (same as we have now for Arrow Towers). Even if we can't R-click on wall sections to see the HP left (though even that would be great if possible), it would still help us to make some estimations of how many hits would still be necessary to bring down a tower or wall section. | ||||||||
Tags | No-harm enhancement | ||||||||
Attached Files | |||||||||
Notes | |
(0001129) Tow dragon (viewer) 2010-07-15 15:07 |
* fixed in rev 1655; caused by wrong secondary skill taken into account (artillery instead of ballistics) Probabilities seem to be implemented properly according to a more accurate source: http://heroescommunity.com/viewthread.php3?TID=27539&pagenumber=1&mmstatus=enabled [^] (page 33 in pdf file). Reporting damage inflicted by catapult seems to be not that informative as walls have only 2 or 3 HP and catapults does 0 to 2 dmg, so the remaining HP is almost visible by wall's graphics. |
(0001188) Boulie (reporter) 2010-07-27 07:27 |
Catapult shoots twice in the same place. Each shot should be drawn separately. |
(0001219) Tow dragon (viewer) 2010-07-28 13:21 |
Actually differing catapult's shot's place is another issue... |
(0001241) majaczek (reporter) 2010-07-29 15:22 |
umm this should be scaled the values in ability to cyclop throw stones on wall (or should it broke full wall or be treated as catapult in such case (so 0-2 damage instead creature damage)) |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-13 12:12 | Zamolxis | New Issue | |
2010-07-13 12:12 | Zamolxis | Status | new => assigned |
2010-07-13 12:12 | Zamolxis | Assigned To | => Tow dragon |
2010-07-13 12:12 | Zamolxis | Issue generated from: 0000532 | |
2010-07-13 12:13 | Zamolxis | Tag Attached: Suggestion | |
2010-07-15 15:07 | Tow dragon | Note Added: 0001129 | |
2010-07-15 15:07 | Tow dragon | Status | assigned => resolved |
2010-07-15 15:07 | Tow dragon | Fixed in Version | => 0.89 |
2010-07-15 15:07 | Tow dragon | Resolution | open => fixed |
2010-07-27 07:27 | Boulie | Note Added: 0001188 | |
2010-07-27 18:35 | Zamolxis | Additional Information Updated | View Revisions |
2010-07-28 13:21 | Tow dragon | Note Added: 0001219 | |
2010-07-29 15:22 | majaczek | Note Added: 0001241 | |
2010-08-01 13:58 | Zamolxis | Tag Renamed | Suggestion => No-harm enhancement |
2014-05-30 17:39 | beegee | Status | resolved => closed |
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