MantisBT - VCMI
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0000533VCMIMechanics - Battlespublic2010-07-13 12:122014-05-30 17:39
Zamolxis 
Tow dragon 
lowminoralways
closedfixed 
AMD 5600+WindowsXP SP3
0.81 
0.82 
0000533: Catapult should get 2 shots for Advanced/Expert Ballistics
Also, while fixing this, you can double check if the probabilities are implemented correctly:

Basic/Advanced: 60% chance to hit the intended target wall. Chances to inflict maximum damage are 50%. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 60%.

Expert: Each of the 2 shots has 75% chance to hit the intended target wall. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 75%.

source: http://hommworld.net/Homm3/SecondarySkills.php [^]
SUGGESTION: I know H3 didn't have this, but could we have in the battle log also information about the damage inflicted by the Catapult? The line can be very simple - "Catapult does xx damage" (same as we have now for Arrow Towers). Even if we can't R-click on wall sections to see the HP left (though even that would be great if possible), it would still help us to make some estimations of how many hits would still be necessary to bring down a tower or wall section.
No-harm enhancement
Issue History
2010-07-13 12:12ZamolxisNew Issue
2010-07-13 12:12ZamolxisStatusnew => assigned
2010-07-13 12:12ZamolxisAssigned To => Tow dragon
2010-07-13 12:12ZamolxisIssue generated from: 0000532
2010-07-13 12:13ZamolxisTag Attached: Suggestion
2010-07-15 15:07Tow dragonNote Added: 0001129
2010-07-15 15:07Tow dragonStatusassigned => resolved
2010-07-15 15:07Tow dragonFixed in Version => 0.89
2010-07-15 15:07Tow dragonResolutionopen => fixed
2010-07-27 07:27BoulieNote Added: 0001188
2010-07-27 18:35ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=1003#r1003
2010-07-28 13:21Tow dragonNote Added: 0001219
2010-07-29 15:22majaczekNote Added: 0001241
2010-08-01 13:58ZamolxisTag RenamedSuggestion => No-harm enhancement
2014-05-30 17:39beegeeStatusresolved => closed

Notes
(0001129)
Tow dragon   
2010-07-15 15:07   
* fixed in rev 1655; caused by wrong secondary skill taken into account (artillery instead of ballistics)

Probabilities seem to be implemented properly according to a more accurate source: http://heroescommunity.com/viewthread.php3?TID=27539&pagenumber=1&mmstatus=enabled [^] (page 33 in pdf file). Reporting damage inflicted by catapult seems to be not that informative as walls have only 2 or 3 HP and catapults does 0 to 2 dmg, so the remaining HP is almost visible by wall's graphics.
(0001188)
Boulie   
2010-07-27 07:27   
Catapult shoots twice in the same place. Each shot should be drawn separately.
(0001219)
Tow dragon   
2010-07-28 13:21   
Actually differing catapult's shot's place is another issue...
(0001241)
majaczek   
2010-07-29 15:22   
umm this should be scaled the values in ability to cyclop throw stones on wall (or should it broke full wall or be treated as catapult in such case (so 0-2 damage instead creature damage))