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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000492 | VCMI | GUI - Other | public | 2010-06-02 01:14 | 2011-11-01 20:35 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.81 | ||||||||
Target Version | Fixed in Version | 0.84 | |||||||
Summary | 0000492: Map Objects visible in Puzzle Map | ||||||||
Description | Map Objects should not be visible in Puzzle Map (gives player more info than just the grail, potentially helping in building strategies). Also, we see in the screenshot that the location is again not very accurately pointed. I'll reopen 0000392 for that. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2010-06-02_PuzzleMap81.jpg [^] (39,250 bytes) 2010-06-02 01:14
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Notes | |
(0001539) Tow dragon (viewer) 2011-02-23 17:58 |
Well... I'm pretty sure some of them should be visible (e.g. mountains and trees). Could you be more specific or I have to check every object on my own in Heroes III? |
(0001541) Zamolxis (viewer) 2011-02-23 22:58 |
Sorry. Perhaps I should have said "Visitable+Temporary Objects", not to mention changes since the "geography" on day 1. So if you look at the screenshot I attached, I'm referring to: - shrines - tomb - artifact (the boots) - the boat - the monster (sprites) - the holes ("man-made") ...and that's only the list to start with, the things that I'm sure of. Very few things should be left: water, terrain types, mountains, trees. That's about all I noticed it's left. I would have said all that is "natural geography/decoration" but I noticed some "obstacle objects" (like Crater) are also stripped out of the puzzle map in H3. I'll have to investigate (net search or detailed tests) to come up with the complete list, but I hope the above is already good enough to start with, what's left being just 'fine tuning' afterwards. |
(0001545) Tow dragon (viewer) 2011-02-24 15:10 |
* fixed in rev 1997 (all visitable objects get hidden as well as holes dug by hero) |
(0002122) Zamolxis (viewer) 2011-11-01 20:35 |
Checked in 0.86 and confirmed as fixed. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-06-02 01:14 | Zamolxis | New Issue | |
2010-06-02 01:14 | Zamolxis | File Added: 2010-06-02_PuzzleMap81.jpg | |
2011-02-23 17:58 | Tow dragon | Note Added: 0001539 | |
2011-02-23 17:58 | Tow dragon | Assigned To | => Tow dragon |
2011-02-23 17:58 | Tow dragon | Status | new => feedback |
2011-02-23 22:58 | Zamolxis | Note Added: 0001541 | |
2011-02-23 22:58 | Zamolxis | Status | feedback => assigned |
2011-02-24 15:10 | Tow dragon | Note Added: 0001545 | |
2011-02-24 15:10 | Tow dragon | Status | assigned => resolved |
2011-02-24 15:10 | Tow dragon | Fixed in Version | => 0.89 |
2011-02-24 15:10 | Tow dragon | Resolution | open => fixed |
2011-11-01 20:35 | Zamolxis | Note Added: 0002122 | |
2011-11-01 20:35 | Zamolxis | Status | resolved => closed |
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