MantisBT - VCMI
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0000492VCMIGUI - Otherpublic2010-06-02 01:142011-11-01 20:35
Zamolxis 
Tow dragon 
normalminoralways
closedfixed 
0.81 
0.84 
0000492: Map Objects visible in Puzzle Map
Map Objects should not be visible in Puzzle Map (gives player more info than just the grail, potentially helping in building strategies).

Also, we see in the screenshot that the location is again not very accurately pointed. I'll reopen 0000392 for that.
No tags attached.
jpg 2010-06-02_PuzzleMap81.jpg (39,250) 2010-06-02 01:14
https://bugs.vcmi.eu/file_download.php?file_id=408&type=bug
jpg
Issue History
2010-06-02 01:14ZamolxisNew Issue
2010-06-02 01:14ZamolxisFile Added: 2010-06-02_PuzzleMap81.jpg
2011-02-23 17:58Tow dragonNote Added: 0001539
2011-02-23 17:58Tow dragonAssigned To => Tow dragon
2011-02-23 17:58Tow dragonStatusnew => feedback
2011-02-23 22:58ZamolxisNote Added: 0001541
2011-02-23 22:58ZamolxisStatusfeedback => assigned
2011-02-24 15:10Tow dragonNote Added: 0001545
2011-02-24 15:10Tow dragonStatusassigned => resolved
2011-02-24 15:10Tow dragonFixed in Version => 0.89
2011-02-24 15:10Tow dragonResolutionopen => fixed
2011-11-01 20:35ZamolxisNote Added: 0002122
2011-11-01 20:35ZamolxisStatusresolved => closed

Notes
(0001539)
Tow dragon   
2011-02-23 17:58   
Well... I'm pretty sure some of them should be visible (e.g. mountains and trees). Could you be more specific or I have to check every object on my own in Heroes III?
(0001541)
Zamolxis   
2011-02-23 22:58   
Sorry. Perhaps I should have said "Visitable+Temporary Objects", not to mention changes since the "geography" on day 1. So if you look at the screenshot I attached, I'm referring to:
- shrines
- tomb
- artifact (the boots)
- the boat
- the monster (sprites)
- the holes ("man-made")
...and that's only the list to start with, the things that I'm sure of.

Very few things should be left: water, terrain types, mountains, trees. That's about all I noticed it's left.

I would have said all that is "natural geography/decoration" but I noticed some "obstacle objects" (like Crater) are also stripped out of the puzzle map in H3. I'll have to investigate (net search or detailed tests) to come up with the complete list, but I hope the above is already good enough to start with, what's left being just 'fine tuning' afterwards.
(0001545)
Tow dragon   
2011-02-24 15:10   
* fixed in rev 1997 (all visitable objects get hidden as well as holes dug by hero)
(0002122)
Zamolxis   
2011-11-01 20:35   
Checked in 0.86 and confirmed as fixed.