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ID | Project | Category | View Status | Date Submitted | Last Update |
0002999 | VCMI | AI - Adventure Map | public | 2018-08-20 16:38 | 2023-04-12 23:28 |
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Reporter | Dydzio | |
Assigned To | Ivan | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 |
Product Version | 1.next | |
Target Version | | Fixed in Version | | |
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Summary | 0002999: AI assert failed on GatherArmy related logic after hero died |
Description | AI hero died trying to pass through underground tunnel, then assert failed - assert(obj) in HeroPtr::get in AiUtility.cpp. Triggering breakpoint just before assert failure happened showed call stack with some GatherArmy stuff.
Found with commit 243ce7370a41dd7fdda1538084a1490b60c45396 from FuzzyHelperRework branch (PR 474). Providing save game attachments |
Steps To Reproduce | With appropiate VCMI build open provided save and pass turn. Purple AI player will cause crash. |
Tags | R1 |
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Attached Files | fuzzyrework_crash2.zip [^] (669,414 bytes) 2018-08-20 16:38 |
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