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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002754 | VCMI | GUI - Battles | public | 2017-07-30 08:42 | 2017-07-30 11:27 | ||||||||
Reporter | Anubis | ||||||||||||
Assigned To | Dydzio | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows | OS Version | 7 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002754: Creature pathing bug on the naval battlefield. | ||||||||||||
Description | The battlefield I'm talking about is the naval duel (two ships). Creatures can path to the unreachable tiles between ships. Attaching a screenshot. Most of my creatures on the screenshot are in the "dead zone" - in H3 those tiles are decorative. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | Pathing bug on the battlefield.jpg [^] (349,378 bytes) 2017-07-30 08:42
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Notes | |
(0007185) Dydzio (developer) 2017-07-30 11:27 |
Already fixed - use newest daily build to test VCMI. 0.99 is kind of obsolete considering how much has changed. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-07-30 08:42 | Anubis | New Issue | |
2017-07-30 08:42 | Anubis | File Added: Pathing bug on the battlefield.jpg | |
2017-07-30 11:27 | Dydzio | Note Added: 0007185 | |
2017-07-30 11:27 | Dydzio | Assigned To | => Dydzio |
2017-07-30 11:27 | Dydzio | Status | new => assigned |
2017-07-30 11:27 | Dydzio | Status | assigned => resolved |
2017-07-30 11:27 | Dydzio | Fixed in Version | => 1.next |
2017-07-30 11:27 | Dydzio | Resolution | open => fixed |
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