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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002246 | VCMI | Mechanics - Battles | public | 2015-08-30 23:28 | 2022-04-12 10:47 | ||||
Reporter | Dydzio | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 | ||||
Product Version | 0.98c | ||||||||
Target Version | Fixed in Version | 0.98g | |||||||
Summary | 0002246: Unpassable wall tile during siege | ||||||||
Description | There is a tile that belongs to wall, and should be able to be accessed by units after the wall is destroyed. After catapult destroys the wall I am still unable to move any unit there. The specific place is shown on provided screenshot (screenshot is done in original H3 but location stays the same). | ||||||||
Additional Information | Tested on "Tower" and "Castle" types of towns. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | unpassable.png [^] (126,390 bytes) 2015-08-30 23:28
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Relationships | ||||||
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Notes | |
(0006417) SXX (administrator) 2016-02-13 15:54 |
Problem: in H3 second destructible wall is on hex 62 and not 78. So we just had wrong wall position in code and it's fixed in this PR: https://github.com/vcmi/vcmi/pull/181 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-30 23:28 | Dydzio | New Issue | |
2015-08-30 23:28 | Dydzio | File Added: unpassable.png | |
2016-01-29 20:38 | SXX | Assigned To | => SXX |
2016-01-29 20:38 | SXX | Status | new => assigned |
2016-02-13 15:53 | SXX | Relationship added | related to 0001065 |
2016-02-13 15:54 | SXX | Note Added: 0006417 | |
2016-02-14 13:40 | SXX | Status | assigned => resolved |
2016-02-14 13:40 | SXX | Fixed in Version | => 0.98g |
2016-02-14 13:40 | SXX | Resolution | open => fixed |
2022-04-12 10:47 | Povelitel | Status | resolved => closed |
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