MantisBT - VCMI
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0002246VCMIMechanics - Battlespublic2015-08-30 23:282016-02-14 13:40
Dydzio 
SXX 
normalminorhave not tried
resolvedfixed 
Microsoft WindowsWindows 7Home Premium x64
0.98c 
0.98g 
0002246: Unpassable wall tile during siege
There is a tile that belongs to wall, and should be able to be accessed by units after the wall is destroyed. After catapult destroys the wall I am still unable to move any unit there. The specific place is shown on provided screenshot (screenshot is done in original H3 but location stays the same).
Tested on "Tower" and "Castle" types of towns.
No tags attached.
related to 0001065assigned Dydzio H3-VCMI discrepancies regarding wall/turret sections which can be targeted (and related errors) 
png unpassable.png (126,390) 2015-08-30 23:28
https://bugs.vcmi.eu/file_download.php?file_id=2300&type=bug
png
Issue History
2015-08-30 23:28DydzioNew Issue
2015-08-30 23:28DydzioFile Added: unpassable.png
2016-01-29 20:38SXXAssigned To => SXX
2016-01-29 20:38SXXStatusnew => assigned
2016-02-13 15:53SXXRelationship addedrelated to 0001065
2016-02-13 15:54SXXNote Added: 0006417
2016-02-14 13:40SXXStatusassigned => resolved
2016-02-14 13:40SXXFixed in Version => 0.98g
2016-02-14 13:40SXXResolutionopen => fixed

Notes
(0006417)
SXX   
2016-02-13 15:54   
Problem: in H3 second destructible wall is on hex 62 and not 78.
So we just had wrong wall position in code and it's fixed in this PR:
https://github.com/vcmi/vcmi/pull/181 [^]