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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002206 | VCMI | Mechanics - Objects | public | 2015-06-05 06:36 | 2015-06-05 10:06 | ||||||||
Reporter | Warmonger | ||||||||||||
Assigned To | Warmonger | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.98 | ||||||||||||
Target Version | 0.98c | Fixed in Version | |||||||||||
Summary | 0002206: WoG dwellings are not guarded | ||||||||||||
Description | This is because they are missing "guarded" entry in WoG mod. However, this logic is unnecessary. In original game all dwellings are guarded if they contain level 5 or stronger creature. Additionally, guards should refill each week. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0005741) Warmonger (administrator) 2015-06-05 10:06 |
Implemented default behavior in https://github.com/vcmi/vcmi/commit/9e7b459882b0f15395730767af947a85d15dc0cd [^] But custom guards are not handled correctly now. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-06-05 06:36 | Warmonger | New Issue | |
2015-06-05 06:36 | Warmonger | Status | new => assigned |
2015-06-05 06:36 | Warmonger | Assigned To | => Warmonger |
2015-06-05 06:38 | Warmonger | Description Updated | View Revisions |
2015-06-05 10:06 | Warmonger | Note Added: 0005741 |
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