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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001992 | VCMI | Other | public | 2014-12-14 15:51 | 2022-04-12 09:17 | ||||
Reporter | tooandorisu | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | Windows | OS Version | 10 | |||||
Product Version | 0.97 | ||||||||
Target Version | Fixed in Version | 0.98f | |||||||
Summary | 0001992: Town entery | ||||||||
Description | When enter ANY town I get this message: const struct TerrainTile *__thiscall CGameInfoCallback::getTile(class int3,bool) const: -1 -1 -1 is not visible! class std::vector<class CGObjectInstance const *,class std::allocator<class CGOb jectInstance const *> > __thiscall CGameInfoCallback::getVisitableObjs(class int 3,bool) const: -1 -1 -1 is not visible! | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0006149) SXX (administrator) 2015-12-08 04:18 |
It's looks like the only case when it's may happen it's when "vcmiarmenelos" cheat was used and there is shipyard built in non-coastal town. E.g bestLocation of course can't find water tile and return -1. |
(0006150) SXX (administrator) 2015-12-08 04:41 |
Fixed. Warning should be much more informative than visibility error. https://github.com/vcmi/vcmi/commit/07807fb044c5d84674ce800db6344f91b8513df0 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2014-12-14 15:51 | tooandorisu | New Issue | |
2015-12-08 04:06 | SXX | Assigned To | => SXX |
2015-12-08 04:06 | SXX | Status | new => assigned |
2015-12-08 04:18 | SXX | Note Added: 0006149 | |
2015-12-08 04:41 | SXX | Note Added: 0006150 | |
2015-12-08 04:41 | SXX | Status | assigned => resolved |
2015-12-08 04:41 | SXX | Fixed in Version | => 0.98f |
2015-12-08 04:41 | SXX | Resolution | open => fixed |
2022-04-12 09:17 | Povelitel | Status | resolved => closed |
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