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| ID | Project | Category | View Status | Date Submitted | Last Update | 
| 0001742 | VCMI | Mechanics - Adventure Map | public | 2014-03-03 18:00 | 2022-12-17 14:06 | 
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| Reporter | Ivan |  | 
| Assigned To |  |  | 
| Priority | low | Severity | minor | Reproducibility | always | 
| Status | acknowledged | Resolution | open |  | 
| Platform |  | OS |  | OS Version |  | 
| Product Version | 0.95 |  | 
| Target Version |  | Fixed in Version |  |  | 
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| Summary | 0001742: If object that was set as loss condition is not owned by player on day 1 game ends with instant loss | 
| Description | Some situations that are handled differently by H3 and VCMI. 
 H3: If object is not owned, victory condition will be inactive until player will take control over it.
 VCMI: If object is not owned, game ends with instant loss.
 
 See duplicates for examples of such maps/campaigns.
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| Additional Information | Possible causes for this bug: - Castle is not owned by player
 - Hero is in prison
 - Hero should have been transfered from previous scenario (0001695)
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| Tags | No tags attached. | 
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| Attached Files |  | 
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