View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0001461 | VCMI | GUI - Town screen | public | 2013-09-12 10:04 | 2022-12-17 14:07 |
|
Reporter | Macron1 | |
Assigned To | | |
Priority | high | Severity | crash | Reproducibility | always |
Status | assigned | Resolution | open | |
Platform | x86 | OS | Windows | OS Version | 8, 8.1 |
Product Version | 0.93 | |
Target Version | | Fixed in Version | | |
|
Summary | 0001461: DEFs of big creatures crash game, when viewed in Castle window. |
Description | Since 0.93 some big creatures DEFs crash game, when in Castle window mode. |
Steps To Reproduce | Use attached DEF, replace any battle DEF (from degrades) from any new town mod with it.
Start town, go to Fort/Citadel/Castle and wait some seconds before attack animation will be shown. |
Additional Information | In VCMI 0.92 and lower versions this file was working well (among with other similar big creatures). |
Tags | No tags attached. |
|
Attached Files | Covenant Ghost.def [^] (309,711 bytes) 2013-09-12 10:04 |
|