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IDProjectCategoryView StatusDate SubmittedLast Update
0000139VCMIMechanics - Battlespublic2009-10-11 16:262011-03-02 23:10
ReporterZamolxis 
Assigned ToTow dragon 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version0.84 
Summary0000139: The animation of the last creature at the end of the turn continues during the attack of the first creature in the next turn
DescriptionUse the attached map to reproduce (Edit: see updated map from 0000570; the one here will be deleted to save server space):
- Attack Wraiths with Septienna
- Use Wait Dread Knight, Wraiths move closer
- Attack with Wraith & Wight (though I think is reproducible also if we use Wait on them as well)
- Move Dread Knight just 1-2 hexes (no attack) and he'll continue the move animation in the destination hexes until the Wraiths move in to attack
Additional InformationOriginally reported as part of 0.73c#16: http://forum.vcmi.eu/viewtopic.php?p=3636#3636, [^] however it seems there was a change in 0.74 regarding creature order depending on speeds, which changes the behavior if you follow the steps I listed on the forum. Plus I wanted to check if it's valid for all creatures (not just Bone Dragon) so I used Dread Knight now.
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(0001589)
Zamolxis (viewer)
2011-03-02 22:55

Looks like the new code changes for 0.84 fixed this one. I tried on both new and loaded game and it doesn't happen anymore.

- Issue History
Date Modified Username Field Change
2009-10-11 16:26 Zamolxis New Issue
2009-10-11 16:26 Zamolxis File Added: VCMI_Tests.h3m
2011-03-02 22:55 Zamolxis Note Added: 0001589
2011-03-02 22:55 Zamolxis Status assigned => resolved
2011-03-02 22:55 Zamolxis Fixed in Version => 0.84
2011-03-02 22:55 Zamolxis Resolution open => fixed
2011-03-02 23:01 Zamolxis Status resolved => closed
2011-03-02 23:10 Zamolxis Description Updated View Revisions
2011-03-02 23:15 Zamolxis File Deleted: VCMI_Tests.h3m

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