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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001376 | VCMI | Mechanics - Battles | public | 2013-07-22 17:26 | 2022-04-12 10:47 | ||||
Reporter | Ivan | ||||||||
Assigned To | vmarkovtsev | ||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.93 | ||||||||
Target Version | Fixed in Version | 0.98g | |||||||
Summary | 0001376: Unit defence decreases damage done by turrets | ||||||||
Description | In H3 damage done by turrets can't be decreased by anything (not counting Air shield bug). In VCMI this damage can be reduced by defense stat of the target. This may be what player expects to see but it also make turrets less useful than in H3. What we should do with this? I see 3 ways: - Leave it as it. It is not a bug, it is a feature, etc, etc, etc. Certainly easiest solution :) - Buff turrets a bit - give them bigger damage or "Ignore defence" bonus from Behemots. - Give them custom "raw damage" bonus or just hardcode this. Will give most similar to H3 results but somebody will need tom implement this. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0006249) SXX (administrator) 2016-01-06 12:16 |
Still present in current git and need fixing. |
(0006400) vmarkovtsev (developer) 2016-02-01 15:07 |
https://github.com/vcmi/vcmi/pull/188 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2013-07-22 17:26 | Ivan | New Issue | |
2016-01-06 12:16 | SXX | Note Added: 0006249 | |
2016-02-01 13:21 | vmarkovtsev | Assigned To | => vmarkovtsev |
2016-02-01 13:21 | vmarkovtsev | Status | new => assigned |
2016-02-01 15:07 | vmarkovtsev | Note Added: 0006400 | |
2016-02-02 02:39 | SXX | Status | assigned => resolved |
2016-02-02 02:39 | SXX | Fixed in Version | => 0.98g |
2016-02-02 02:39 | SXX | Resolution | open => fixed |
2022-04-12 10:47 | Povelitel | Status | resolved => closed |
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